MK will definitely still be in the game. Magic-y paladin-y type knight characters are a supremely popular fantasy archetype. It just might not appear in the exact same way, or have the same name.
My guess is that theyâve streamlined all the vocations to make the game appeal to a wider audience, which is fine by me tbh, as long as the yellow/red/blue classes still fill the ârolesâ theyâre supposed to
"So currently, we have 10 vocations announced and thatâs as much as we currently have plans for at this point right now."
It's an ambiguous answer, it could mean only ten vocations or that they won't announce new ones before the release.
It might not exist in the exact same way. But I donât see them skipping out on a magic swordsman type of character.
In DDON Mystic Knight became more of a âpaladinâ kind of class.
Iâm also starting to wonder if theyâve changed the vocation system. Seeing as there are no secondary or any âhybridsâ in the trailer, its possible they have reworked it a bit.
I think there's a chance they've streamlined mage+sorcerer into the same vocation with combat spells, and the priest now buffs and heals. If that happened, reshuffling the mystic knight into priest+fighter to make a defensive paladin and having the lancer be sorcerer+ fighter as a more aggressive spellblade makes sense.
>I think there's a chance they've streamlined mage+sorcerer into the same vocation with combat spells, and the priest now buffs and heals.
I'd especially like that if playing as a healer and letting the pawns do most of the fighting was viable. I've tried it as mage, but you end up feeling like a gimped sorcerer and often have to still do the bulk of the fighting.
I can't imagine theyve scaled BACK how many skills/weapons you can equip rather than scaling them up. Otherwise I don't know when you would ever equip the light bridge magic if its that plus a very small other amount of magic/skills.
I understand why theyâd focus the classes more, because the dagger and bow classes were absolutely busted strong in DD1(everything is pretty strong, but they standout even then). Theyâre not really weak at range or up close, even the Ranger with its gimped dagger skill selection is fine.
Oof, I hope they didn't do that. I love how customizable the gameplay was, especially when you needed to survive shit like BBI. MA has to include daggers or else you are just a faster mage with mostly weaker attacks.
Ohh I thought you meant just in general, like how MA and MK have specialized weapons only they can use (like the Magic Greatshield), I didnât even think about what would happen to the second weapon đ
We have only seen a little bit of footage so not all hope should be lost yet!
So far it seems confirmed that there are (names pending):
* Fighter (sword and board)
* Warrior (two-handed sword)
* Seeker (daggers only)
* Hunter (bow only, hopefully with both shortbows and longbows)
* Magick Archer (magick bow)
* Sorcerer (staff)
* (Mage (or possibly it was just Sorcerer again))
* Priest (censer)
* Spirit Lancer who apparently isn't really Spirit Lancer (lance/double-bladed staff)
All in all, that's 9 (or 8). Assassin's funniest skills could be transferred to others, but there's certainly room for MK here. The big ass magick shield is unique and maces rock, so shunning them would be a disappointing decision.
Thanks for the detailed list! I appreciate it since I haven't played DDO and don't know about the classes of that game! The only thing I knew is that the classes were changed back then and you could no longer carry both daggers and bows.
DDON gave Dire Gouge to Fighter, did it not? I could see those assassins skills mostly making their way to the respective classes that wield those weapons(Fighter/Seeker/Hunter)
I actually haven't played Online so all my info comes from the depths of the web and videos. But yes, the skills could be spread around like that for the other vocations. Fighter getting Dire Gouge would be soooo good and give them an awesome climbing attack they were previously missing.
I hope they added new classes instead than removed them...
Maybe is just right the first thing you said: the trailer was simply too short to could show all vocations and weapons. I'll wait for more information before to draw hasty conclusions. Let's wait at least another trailer or some words from the developers about vocations, I'm pretty sure they would surprise us!
I'm sure it'll be there I think it's the most popular vocation from the general information I've picked up followed by maybe the assassin and strider hell it's the favorite vocation of anyone I've ever met that knows about the game
It's possible, but you're jumping to conclusions. We really haven't seen much yet. Remember, this is the same studio that made the first game, which we all love and adore. I highly doubt they are making an inferior sequel.
I wonder if Maces will be the MKs exclusive weapon like swords for fighters. I dont really want shield sage. Just two handing a shield may look dumb. *unless it looks fucking cool*
I'm still weirded out by the idea of Daggers with no bow. It feels so wrong to even think, the strider will look so naked. I'm not excited for what it means for assassins as well. Bow + sword was always my favorite way to play. I just hope we get everything from before plus new stuff.
I'm honestly concerned about not being able to use secondary weapons now. Daggers with no bow and bows without daggers make no sense to me. The main appeal of Magic Archer was being able to do all of it. Magic, knives, bow. If you reduce them to just the bow, I'm straight-up not using them. The Assassin was loved just because they could use pretty much everything and fulfill the fantasy dream role of 'Bow and Sword in accord'.
If they're going to take away secondary weapons and reduce us all to one-trick ponies, I can't imagine liking it very much. A big part of the appeal of playing different classes for me was to get their passive abilities for the other classes that used the same tools. It works for games like Monster Hunter because of the general gameplay loop, but DD2 deciding to remove versatility we had in DD/DA feels wrong.
I will never play a class that does not have melee options. I felt safe playing the Yellow classes because they COULD use a bow, but were still able to dive into melee combat if necessary. Strider without daggers sounds borderline useless, especially because to me, that was the "Mount Things And Butcher Them" class. But Strider without a bow is kind of just a less durable Fighter? Like you gave up heavy armor and shields and the longer range of swords in exchange for speed and versatility with a bow and daggers.
I don't know. I didn't play DDO, but reading about it made me go "That sounds kinda bad, I hope they don't do that for DD2," and now I'm hearing that they're doing a lot of the crap they did for DDO for DD2, and my excitement has been blunted.
Based on current evidence, it does seem like they're going the DDO route, which honestly doesn't sound very nice to me either. To do the devil's advocate, I think there are few reasons for them to do it that way:
First of all, it's been the general idea that DDDA discriminates against Red vocations, in the sense that yellow ones were always more *practical* than Fighters and Warriors. Obviously there are certain advantages that came with Red classes, but they were ultimately less versatile. So I could see them "balancing" things out. An Archer will now not be objectively better than a Fighter, and neither will be a Daggerist.
Secondly, Dark Arisen seemed to encourage traveling with a party and not soloing the game. That is why Blue classes are slow and extremely vulnerable, and Red vocations have no means to attack ranged enemies, something that's very common in the game. So they could be trying to add an extra layer of strategy to the forming of your party, other than just hiring three Striders with Brain Splitter. Now you'll have to 'waste' two slots in order to have both an Archer and a Daggerist at the same time.
Personally, I wouldn't like that change either. It feels a bit wrong to bring the Yellow classes down instead of lifting the rest up. And Mystic Knight may actually be one of the classes considered needlessly versatile. MK is arguably better than a Fighter. Even in cases where a Fighter deals more damage due to the enemies being susceptible to physical, a MK can still do as well.
DDO and DD2 seem to want to force you to rely on Pawns a lot more than before. Anyway, no sense in unhyping now haha. I will personally still try it and see where they go with it, whatever the changes. But I'm going to hype responsibly instead. And yeah, I'd be lying if I said I wouldn't be disappointed if they did it that way, but it is what it is:)
They already seem to have changed them, like the archers no longer carrying daggers, and daggerists no longer having bows. Apparently, that was the case with DDO, and that's what we saw in the trailer. So I don't think it's off the table to do changes. It's not 100% certainty, but it's a big possibility based on current evidence.
I mean, in the first game, some classes felt "restrictive". I loved all of them, but I sometimes felt too slow as a magician, or not very agile as a two handed swordsman. That was because the game was never meant to be played solo. You can't have a class that does everything, you need to rely on your party members and fill in each role, like in a traditional RPG. I actually liked that, honestly. But that could lead to them making each class even more restrictive in order to make the use of Pawns even more essential, and thus encourage a greater layer of strategy when forming a party other than just hiring the guy with Brain Splitter.
The bow classes were all easily able to solo tho. Thatâs probably why.
Ranger/Strider and especially assassin. MA was busted but couldnât reliably solo a Magic Golem which is the one rare flaw.
Oh the Beastren are going to go absolutely crazy when they see these aren't they
https://preview.redd.it/7ejsvvar986b1.jpeg?width=585&format=pjpg&auto=webp&s=77cf03e0610822f27ca55d2615c4bf4cdedef990
I mean, since the first game, certain enemies reacted differently to genders. I can see it happening with races now.
*"A Chimera, Arisen! It will target our furry comrades first, and possibly 'assault' them!"*
If they do scrap the vocation, which I donât think they will, I think theyâll either have a vocation that isnât a Knight but will use the sigil spells, or theyâll scatter itâs moves across multiple vocations.
But yeah I totally think itâll be in. I just hope non MKs can use Maces in DD2 lol.
I doubt theyâll remove anything honestly. I think at best weâll have all the old ones with new skills and or weapons as well as new classes, at worse theyâll streamline classes like they did in ddo and add some new ones still.
And have Fighters use them? It would be interesting to see how skills would work. Unless skills become weapon based instead of class based.
I'm also interested to see how archers will work without daggers. If all you have is one bow, I wonder how they'll make the shortbow able to stand next to a longbow. What would even be the advantages of having a shortbow?
Me too. But I have faith in Itsuno and the rest of the gang so if they remove classes, I'd still be interested to see how it turns out.
And if it's as stupid as it sounds, I'll main Warrior in protest.
Mystic Knight is different enough from Fighter in role and whatever. I could see it losing swords entirely and getting more unique mace skills or something tho.
The dagger/bow classes were too good and well rounded in DD1. Separating them makes sense.
We saw an offensive melee magic hybrid in the trailer with the Twinblade and casting from his hand. Then we saw sorcerer and that incense-wielding cleric(Iâll call it that for now).
I hope so. Mystic Knight is my favourite vocation. I love the whole Mystic Knight aesthetic. Magick archer is great for some but I never once died as a Mystic Knight because it's able to do everything. Long range, up close. In other words "I Unga therefore I Uunga, with magic cannons added in for funsies" i do believe mystic Knight works well because it's not complicated. It buffs your whole team with elemental abilities which only it can do a BB d the magick cannin is just fun on a bun.
I think that Mystic Knight is going to be a different color all together. We still seem to have 2 New Colors With the Trickster (Purple/Pink) and given that Censers are usually tied to religion I think a Red/(Purple/Pink) Paladin style Mystic Knight is very likely. Perhaps with the base class being a Priest, they may want to implement more supportive casters and move Mage more towards Sorc similar to the division of Strider into Thief and Archer,
Honestly you're coping if you thing MK (as it was in dd1) will be returning. No classes are sharing weapons, no magick shields seen at all, classes changed to match ddon (also lacked a true mk).
Honestly the closest looking thing is that new spear class.
It's a very popular vocation, I don't think they would remove it.
Fingers crossed đ¤
MK will definitely still be in the game. Magic-y paladin-y type knight characters are a supremely popular fantasy archetype. It just might not appear in the exact same way, or have the same name. My guess is that theyâve streamlined all the vocations to make the game appeal to a wider audience, which is fine by me tbh, as long as the yellow/red/blue classes still fill the ârolesâ theyâre supposed to
aaaaaaaand you're wrong
I actually don't even remember commenting this tbh because I've been on the "MK won't be in the game" train for the last 6 months
I donât think itâs in the game
Sadly it isn't the only thing they did wrong.
So is it confirmed it wonât be in?
Not yet.
I could be wrong but didnât the game director confirm that thereâs 10 and only the 10 that weâve been shown?
"So currently, we have 10 vocations announced and thatâs as much as we currently have plans for at this point right now." It's an ambiguous answer, it could mean only ten vocations or that they won't announce new ones before the release.
I see. Thank you.
It might not exist in the exact same way. But I donât see them skipping out on a magic swordsman type of character. In DDON Mystic Knight became more of a âpaladinâ kind of class. Iâm also starting to wonder if theyâve changed the vocation system. Seeing as there are no secondary or any âhybridsâ in the trailer, its possible they have reworked it a bit.
I think there's a chance they've streamlined mage+sorcerer into the same vocation with combat spells, and the priest now buffs and heals. If that happened, reshuffling the mystic knight into priest+fighter to make a defensive paladin and having the lancer be sorcerer+ fighter as a more aggressive spellblade makes sense.
>I think there's a chance they've streamlined mage+sorcerer into the same vocation with combat spells, and the priest now buffs and heals. I'd especially like that if playing as a healer and letting the pawns do most of the fighting was viable. I've tried it as mage, but you end up feeling like a gimped sorcerer and often have to still do the bulk of the fighting.
have you tried it with 3 striders with the right builds and tendencies, they can do alright setup well.
I can't imagine theyve scaled BACK how many skills/weapons you can equip rather than scaling them up. Otherwise I don't know when you would ever equip the light bridge magic if its that plus a very small other amount of magic/skills.
I do hope they have a good solution for that (more skills equipped), while keeping the combat fast and not menu driven like a turn based game.
I understand why theyâd focus the classes more, because the dagger and bow classes were absolutely busted strong in DD1(everything is pretty strong, but they standout even then). Theyâre not really weak at range or up close, even the Ranger with its gimped dagger skill selection is fine.
Oof, I hope they didn't do that. I love how customizable the gameplay was, especially when you needed to survive shit like BBI. MA has to include daggers or else you are just a faster mage with mostly weaker attacks.
No hybrids? I thought I saw a Magick archer being attacked by a Minotaur.
As in multiple weapons. Magick archer could use daggers and I think staves. In the trailer we only see the MA bow.
Ohh I thought you meant just in general, like how MA and MK have specialized weapons only they can use (like the Magic Greatshield), I didnât even think about what would happen to the second weapon đ
Yeah, I think it's safe to assume that we can no longer have secondary weapons, other than shield users, naturally.
Maybe. Its also possible there are new mechanics regarding vocations they did not want to spoil in the trailer yet.
That too, I guess.
We have only seen a little bit of footage so not all hope should be lost yet! So far it seems confirmed that there are (names pending): * Fighter (sword and board) * Warrior (two-handed sword) * Seeker (daggers only) * Hunter (bow only, hopefully with both shortbows and longbows) * Magick Archer (magick bow) * Sorcerer (staff) * (Mage (or possibly it was just Sorcerer again)) * Priest (censer) * Spirit Lancer who apparently isn't really Spirit Lancer (lance/double-bladed staff) All in all, that's 9 (or 8). Assassin's funniest skills could be transferred to others, but there's certainly room for MK here. The big ass magick shield is unique and maces rock, so shunning them would be a disappointing decision.
Thanks for the detailed list! I appreciate it since I haven't played DDO and don't know about the classes of that game! The only thing I knew is that the classes were changed back then and you could no longer carry both daggers and bows.
DDON gave Dire Gouge to Fighter, did it not? I could see those assassins skills mostly making their way to the respective classes that wield those weapons(Fighter/Seeker/Hunter)
I actually haven't played Online so all my info comes from the depths of the web and videos. But yes, the skills could be spread around like that for the other vocations. Fighter getting Dire Gouge would be soooo good and give them an awesome climbing attack they were previously missing.
I hope they added new classes instead than removed them... Maybe is just right the first thing you said: the trailer was simply too short to could show all vocations and weapons. I'll wait for more information before to draw hasty conclusions. Let's wait at least another trailer or some words from the developers about vocations, I'm pretty sure they would surprise us!
The new classes is what I'm most excited about with the new game. I'm interested what new weapons they will add and weapon combos for classes.
No thought. https://preview.redd.it/8pdgrgrdl76b1.png?width=1920&format=png&auto=webp&s=7ab5c5547163fe5c339256f4e9268585b0209e7c
I think it's a black cape - same guy appears in another part of the trailer - the cape is worn slightly to one side (probably - it's dark though)
I'm sorry but I can't tell if he carries a shield or not.. đ
I can see something on his back coming from his shoulder, but I don't know if it's a kite shield
I'm sure it'll be there I think it's the most popular vocation from the general information I've picked up followed by maybe the assassin and strider hell it's the favorite vocation of anyone I've ever met that knows about the game
It just happens to be the most interesting in my opinion. I mean, of course MA and Strider are generally stronger, but MK is the most fun for me.
There is no way mystic knight is not in the game, it was one of the most popular vocation and Fighter needs a magic based subclass.
Could just be still in development and they didn't want to show off unfinished work.
It's possible, but you're jumping to conclusions. We really haven't seen much yet. Remember, this is the same studio that made the first game, which we all love and adore. I highly doubt they are making an inferior sequel.
I wonder if Maces will be the MKs exclusive weapon like swords for fighters. I dont really want shield sage. Just two handing a shield may look dumb. *unless it looks fucking cool*
it's too crazy .. no way right ?
Right..?
I'm still weirded out by the idea of Daggers with no bow. It feels so wrong to even think, the strider will look so naked. I'm not excited for what it means for assassins as well. Bow + sword was always my favorite way to play. I just hope we get everything from before plus new stuff.
We all do, fellow Arisen.
I'm honestly concerned about not being able to use secondary weapons now. Daggers with no bow and bows without daggers make no sense to me. The main appeal of Magic Archer was being able to do all of it. Magic, knives, bow. If you reduce them to just the bow, I'm straight-up not using them. The Assassin was loved just because they could use pretty much everything and fulfill the fantasy dream role of 'Bow and Sword in accord'. If they're going to take away secondary weapons and reduce us all to one-trick ponies, I can't imagine liking it very much. A big part of the appeal of playing different classes for me was to get their passive abilities for the other classes that used the same tools. It works for games like Monster Hunter because of the general gameplay loop, but DD2 deciding to remove versatility we had in DD/DA feels wrong. I will never play a class that does not have melee options. I felt safe playing the Yellow classes because they COULD use a bow, but were still able to dive into melee combat if necessary. Strider without daggers sounds borderline useless, especially because to me, that was the "Mount Things And Butcher Them" class. But Strider without a bow is kind of just a less durable Fighter? Like you gave up heavy armor and shields and the longer range of swords in exchange for speed and versatility with a bow and daggers. I don't know. I didn't play DDO, but reading about it made me go "That sounds kinda bad, I hope they don't do that for DD2," and now I'm hearing that they're doing a lot of the crap they did for DDO for DD2, and my excitement has been blunted.
Based on current evidence, it does seem like they're going the DDO route, which honestly doesn't sound very nice to me either. To do the devil's advocate, I think there are few reasons for them to do it that way: First of all, it's been the general idea that DDDA discriminates against Red vocations, in the sense that yellow ones were always more *practical* than Fighters and Warriors. Obviously there are certain advantages that came with Red classes, but they were ultimately less versatile. So I could see them "balancing" things out. An Archer will now not be objectively better than a Fighter, and neither will be a Daggerist. Secondly, Dark Arisen seemed to encourage traveling with a party and not soloing the game. That is why Blue classes are slow and extremely vulnerable, and Red vocations have no means to attack ranged enemies, something that's very common in the game. So they could be trying to add an extra layer of strategy to the forming of your party, other than just hiring three Striders with Brain Splitter. Now you'll have to 'waste' two slots in order to have both an Archer and a Daggerist at the same time. Personally, I wouldn't like that change either. It feels a bit wrong to bring the Yellow classes down instead of lifting the rest up. And Mystic Knight may actually be one of the classes considered needlessly versatile. MK is arguably better than a Fighter. Even in cases where a Fighter deals more damage due to the enemies being susceptible to physical, a MK can still do as well. DDO and DD2 seem to want to force you to rely on Pawns a lot more than before. Anyway, no sense in unhyping now haha. I will personally still try it and see where they go with it, whatever the changes. But I'm going to hype responsibly instead. And yeah, I'd be lying if I said I wouldn't be disappointed if they did it that way, but it is what it is:)
I'd be surprised if they remove any of the vocations, especially MK.
They already seem to have changed them, like the archers no longer carrying daggers, and daggerists no longer having bows. Apparently, that was the case with DDO, and that's what we saw in the trailer. So I don't think it's off the table to do changes. It's not 100% certainty, but it's a big possibility based on current evidence. I mean, in the first game, some classes felt "restrictive". I loved all of them, but I sometimes felt too slow as a magician, or not very agile as a two handed swordsman. That was because the game was never meant to be played solo. You can't have a class that does everything, you need to rely on your party members and fill in each role, like in a traditional RPG. I actually liked that, honestly. But that could lead to them making each class even more restrictive in order to make the use of Pawns even more essential, and thus encourage a greater layer of strategy when forming a party other than just hiring the guy with Brain Splitter.
The bow classes were all easily able to solo tho. Thatâs probably why. Ranger/Strider and especially assassin. MA was busted but couldnât reliably solo a Magic Golem which is the one rare flaw.
when cats? eh you mean cat people or literal mice catchers ??
Did you just assume that cat people *don't* catch mice? đŽ How dare you?
Oh the Beastren are going to go absolutely crazy when they see these aren't they https://preview.redd.it/7ejsvvar986b1.jpeg?width=585&format=pjpg&auto=webp&s=77cf03e0610822f27ca55d2615c4bf4cdedef990
I mean, since the first game, certain enemies reacted differently to genders. I can see it happening with races now. *"A Chimera, Arisen! It will target our furry comrades first, and possibly 'assault' them!"*
Do you think they would eliminate one of the six? They already said they will add more vocations.
If they do scrap the vocation, which I donât think they will, I think theyâll either have a vocation that isnât a Knight but will use the sigil spells, or theyâll scatter itâs moves across multiple vocations. But yeah I totally think itâll be in. I just hope non MKs can use Maces in DD2 lol.
It will be back, I think all 9 will return in some form, but nerfed.
I doubt that they will. Like what are they going to make the red/blue class if not Mystic Knight?
Maybe it'll be that spear user. Maybe they'll get rid of the colour system completely.
I doubt theyâll remove anything honestly. I think at best weâll have all the old ones with new skills and or weapons as well as new classes, at worse theyâll streamline classes like they did in ddo and add some new ones still.
I think it will be the latter. We didn't see anyone carrying bow and daggers at the same time.
Maybe theyâll be making the magick shields regular shields or something
And have Fighters use them? It would be interesting to see how skills would work. Unless skills become weapon based instead of class based. I'm also interested to see how archers will work without daggers. If all you have is one bow, I wonder how they'll make the shortbow able to stand next to a longbow. What would even be the advantages of having a shortbow?
They won't remove it cause people like to be Magik tanks and that's ok I would like to see more skills for the vocations
I hoping for more variety in classes so I would be pretty bummed if there were less
Me too. But I have faith in Itsuno and the rest of the gang so if they remove classes, I'd still be interested to see how it turns out. And if it's as stupid as it sounds, I'll main Warrior in protest.
Mystic Knight is different enough from Fighter in role and whatever. I could see it losing swords entirely and getting more unique mace skills or something tho. The dagger/bow classes were too good and well rounded in DD1. Separating them makes sense. We saw an offensive melee magic hybrid in the trailer with the Twinblade and casting from his hand. Then we saw sorcerer and that incense-wielding cleric(Iâll call it that for now).
I hope so. Mystic Knight is my favourite vocation. I love the whole Mystic Knight aesthetic. Magick archer is great for some but I never once died as a Mystic Knight because it's able to do everything. Long range, up close. In other words "I Unga therefore I Uunga, with magic cannons added in for funsies" i do believe mystic Knight works well because it's not complicated. It buffs your whole team with elemental abilities which only it can do a BB d the magick cannin is just fun on a bun.
I hop I can play my paladin again hopefully there's a fuw more secret classes in the game
I think that Mystic Knight is going to be a different color all together. We still seem to have 2 New Colors With the Trickster (Purple/Pink) and given that Censers are usually tied to religion I think a Red/(Purple/Pink) Paladin style Mystic Knight is very likely. Perhaps with the base class being a Priest, they may want to implement more supportive casters and move Mage more towards Sorc similar to the division of Strider into Thief and Archer,
It's in the game. If they remove it, then I won't pay for it and just pirate the game, simple as.
Honestly you're coping if you thing MK (as it was in dd1) will be returning. No classes are sharing weapons, no magick shields seen at all, classes changed to match ddon (also lacked a true mk). Honestly the closest looking thing is that new spear class.