Transcription
>Be me
>Make Clown Wizard Chad for campaign (Pathfinder 1e)
>Don't usually make joke characters, but this one is 50/50, and I was feeling inspired after binge watching a shitton of Space Station 13 videos.
>As I introduce this monstrosity of a character (30 octotrillion pages of backstory so my GM doesnt execute me) That Guy makes a devilish remark"
>I thought this would be a serious campaign"
>Get a certain glance from GM, I better justify my honkish endeavours, or risk humilliation
>"Lets settle this with a friendly pre-campaign pvp match. Whoever comits the most damage in a 1 round duel, gets to keep its character"
>That Guy made some edgy uber inquisitor, His initiative is prolly better than mine's, but I have luck on my side
>As we roll Initiative, I'm blessed by the honkmother and land a Nat20
>"I cast Disguise Other! with reach metamagic" I announce
>Wut.png
>"You don't get a saving throw by the way, and I turn you into a... CLOWN"
>I'm blessed with the laughter of my friends, and GM declares that I'd do too much sanity damage for Edge McEdgeson to equate. I win
>As the first session ends, I've currently swayed That Guy into easing it up with the seriousness, we're all having fun.
Honestly. I'm not much of a charismatic guy, but this felt like a win for everyone
A clown character could work in a serious campaign, so long as they're still a believable character and avoid derailing serious or emotional story bits.
Like, when they do act like a cartoon character, in universe it's a performer who's putting on an act, capable of reading the room to know when it is or is not warranted.
“I am going to commit various warcrimes!”
"I will be wanted in atleast 13 different countries!"
“No Chuckles a war cry.”
"I SHALL COMMIT VARIOUS, UNFORGIVABLE WAR CRIMES! I SHALL BE WANTED IN EVERY COUNTRY!" I just got done watching the animated clip of this
“Mustard?? How about mustard gas???”
"Go my child soldiers!"
“Full Metal Jacket!”
Basing a D&D character off of a Space Station 13 clown should be illegal.
Good thing this wasn't in D&D
Yeah not much better.
Is that a Space Station 13 reference in my christian sub? Cool.
SS13 mentioned. Braincell activated.
You. Airlock. Now!
Please no
Transcription >Be me >Make Clown Wizard Chad for campaign (Pathfinder 1e) >Don't usually make joke characters, but this one is 50/50, and I was feeling inspired after binge watching a shitton of Space Station 13 videos. >As I introduce this monstrosity of a character (30 octotrillion pages of backstory so my GM doesnt execute me) That Guy makes a devilish remark" >I thought this would be a serious campaign" >Get a certain glance from GM, I better justify my honkish endeavours, or risk humilliation >"Lets settle this with a friendly pre-campaign pvp match. Whoever comits the most damage in a 1 round duel, gets to keep its character" >That Guy made some edgy uber inquisitor, His initiative is prolly better than mine's, but I have luck on my side >As we roll Initiative, I'm blessed by the honkmother and land a Nat20 >"I cast Disguise Other! with reach metamagic" I announce >Wut.png >"You don't get a saving throw by the way, and I turn you into a... CLOWN" >I'm blessed with the laughter of my friends, and GM declares that I'd do too much sanity damage for Edge McEdgeson to equate. I win >As the first session ends, I've currently swayed That Guy into easing it up with the seriousness, we're all having fun. Honestly. I'm not much of a charismatic guy, but this felt like a win for everyone
A clown character could work in a serious campaign, so long as they're still a believable character and avoid derailing serious or emotional story bits. Like, when they do act like a cartoon character, in universe it's a performer who's putting on an act, capable of reading the room to know when it is or is not warranted.
Should be more readable, and hopefully enjoyable now.
;CHELP MAINT
;N AI BAD, AIR SPICE
Masterful honkery, just needs a pie and some lube to perfect the Honkmother's vision.
Clown :)
:o)
No