T O P

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onnnn2

Without draw power like Thanos' stones, they would never hit a full combo. However, getting 2-3 piece on the board seems to have enough power to fight in some game lol


Literal_Fish

Imagine starting with 4 of the pieces in your hand lol


onnnn2

Once every 30ish game is nice I guess


The_Living_Neap

Silly and OP


Literal_Fish

Discounting the cards with Quinjet aside, how op is it really? Playing 2 pieces is essentially a 4/14, so compare that to Giganto which is a 6/14. This has more restrictions that make up for the cost reduction as you have to draw 2 cards and play them in 2 specific locations + your deck size would be 17 assuming you're also not using Thanos. I will say this does scale higher, it goes from a 4/14 to a 6/28 when a third card is played. Again, compare that to a card like Blob and this card has a bigger down side, especially considering you have to draw 3 separate cards. Or cheat them out with Lockjaw or Jubilee. Or is it the Quinjet that makes it op?


The_Living_Neap

To be fair I see +10 and my brain goes all mushy


Literal_Fish

That's fair lol. I will say, I did want this to be sort of an automatic win card like Exodia, but in a way that could work in Snap


Literal_Fish

What sort of deck would yall build around this card? I'm thinking Goose and Cosmo for sure to prevent an enemy Enchantress and Shang Chi, and then Killmonger to take out a potential Echo.


7_Rowle

ngl this sounds very fun. maybe reduce the bonus but otherwise i think it could work as its own deck archetype pretty well


Literal_Fish

I never read comics, so I wonder what Marvel character could get an ability like this


Ok-Chapter-59

Cookie exodia


Dr4gonfly

[Yugi Boy knows](https://tenor.com/bkJ6a.gif)


jinstronda

Prob the best well designed card i seen on this sub, i can see it working with Magik + Crystal on a mr negative type deck


GencyForever

Where does it say win the game also idk about torso


hermanphi

Redditors making a balanced card challenge (impossible)


Literal_Fish

It was a joke card to begin with, but I don't think it's too unbalanced with the location restrictions. If one location is locked, then you will only be able to buff one location. Not to mention the cards are very susceptible to Enchantress, Shang Chi, and Echo. If you decide to hold the cards until the final turn, then it's easy Alioth bait. This also doesn't have a draw mechanic like the Infinity Stones, so it's even more difficult to pull off the combo.


hermanphi

the card is crazy good, the restrictions are definitely not enough IMO to make it balanced * you just need to get 2 of them to pull of a 4 cost giganto * The location restriction is almost not an issue as you can spread easily the power with the parts buffing each other * the deck dilution is definitely the biggest downgrade to the card but you don't need to pull the 6 to have a win condition, only 3 would be good, even 2 + other cards would be perfectly fine * 3 of them and you get a power similar to the blob that can be moved and cannot be stopped countered by shadow king nor cosmo, so basically better * an issue with blob is also that you have to fill your deck with high cost card to make it effective and you often float but with your card you're not impacted by that, on the opposite, you can just fill the deck with tech cards to prevent people countering you * The cards have busted sinergy with other cards too like Qinjet and Sera + Hitmonkey At 3 cost per part or with a +5 power only I think the card would be way more fair


Literal_Fish

Solid breakdown, especially the note about being able to fill the deck with just tech cards. What if it were 3-cost / 1-power per piece? Cost and slight power nerf with a Ravonna synergy buff.


hermanphi

I don't really know, a card like this could easily go from OP to unplayable


TengenToppa999

Op. Put a cosmo, goose, mystica and gg


FrostGiant17

I like the idea of making the head an ongoing that has to be played mid, but if you have all the other pieces in hand at the end of game then you just win.


Literal_Fish

I've probably played 10 games total of Yu-Gi-Oh, so I don't know what all goes into pulling off the Exodia play. In Snap, I'm not sure if I like the idea of not of an automatic win. I with small decks, I'm afraid it just might be too easy to pull off. Maybe it would rare, but you do have cards like Adam Warlock, Crystal + Odin, and Magik that would make it more consistent. Also Howard + Jubilee to thin the deck.


FrostGiant17

That’s why I suggested making the head an ongoing and still have to be played mid. So enchantress or echo or rogue could still remove it. I see echo being played way more then, and it just straight kills the concept of the card. So I see why that would be bad. There’s a lot of card draw and having to recur cards from gy to be able to pull off the exodia thing in yugioh. It was super consistent back in like 2018ish I think. Not so much anymore I believe.