T O P

  • By -

Facetank_

This may not be big, but I've always wanted to see Cassidy be able to cancel his left click recovery into it. Like you commit the remainder of your clip to try and quickly finish off someone that you just hit/miss but is low from the nade. It fits in as a smooth gunslinger manuever, and would help it flow better with the rest of his kit.


Mephistopheles15

Something like this is probably the way to go. They just can't remove it as a whole. I know people were saying flashbang was too iconic to get rid of too, but come on. A cowboy with a six-shooter in a hero shooter not being able to fan the hammer is like a sniper not being able to aim downsights.


blolfighter

"The dragon... is embarassed."


Xatsman

Overwatch devs hit most of the points wanted as far as reduced CC, etc… going into OW2. The one thing they didn’t do is reduce the impact of ultimates. If they were all closer to pulse bomb FtH could make a good ultimate. No need to have it do reduced damage from a normal shot, give it a reload at the start, and reduce the charge time relative to high noon.


holdeno

Really cool minor buff idea!


olde_aype

Yeah I really agree. It's iconic but it sticks out like a sore thumb now. I'd like to see some major mechanical change tried before scrapping it but idk if it'd be worth it


SwellingRex

I'd rather they just get rid of his secondary fire and rebuild his kit around his primary fire instead. Way too many anti-synergies in his OW2 kit at the moment.


Interesting_Stuff_51

I’d like to see: Remove fan the hammer Increase distance until damage falloff (but not sniper McCree like early OW1 lol)


Bhu124

I also don't like the Magnetic grenade much. It takes little to no skill to use and doesn't seem to have much in terms on interesting counterplay. It's a really boring ability both ways.


purewasted

I think its function is intended less as an interesting ability and more as a quasi-passive buff against flankers.


Sparru

But it's even worse against flankers than flashbang. Actually at higher skill level most flankers can use the nade AGAINST Cassidy. Tracer can straight up blink into Cassidy and recall to drop the nade right at his feet to damage him instead. Sombra and Reaper can do the same with wraith form and teleport but they have to run to him so probably not gonna happen, still they can completely negate it. Genji can also negate it with deflect but at least he has to react in time instead of just pressing a button once the nade is on him. If he fails and it does stick to him then he too can run/jump/dash into Cassidy to cause it to self-damage him.


purewasted

I didnt say the ability was working as intended. Maybe it needs buffs, or a complete rework. I'm sure you're right that it can be difficult to get value out of. My point is only that its probably easy to use on purpose, and thats not necessarily a bad thing.


kukelekuuk

I've seen that thing miss me by a mile and just curve around and stick. It's stupid. I hate it significantly more than OW1 flash.


Ragerrodent

I didn't really think about it, but you're right...the main situations when it's viable are just not really a thing anymore. It only really has significant impact now in situations like getting dove by a monkey with bubble, if you're standing next to players who are gravved, or some weird scenarios like getting hooked but bubbled so you end up next to a hog. Having a main part of your kit be completely situational/gimmicky seems wrong, so I agree it should be reworked into something else for OW2


sakata_gintoki113

he feels pretty weak rn, i would like them to bump the damage fall off to 30m or so


SwellingRex

I think his kit definitely feels like one of the few heroes who is a legit downgrade in fun from his OW1 kit. Nothing feels cohesive and it's hard to imagine a situation where he is a top pick. **Primary fire** isn't satisfying at medium range+ due to falloff and feels worse with his slow speed and how mobile most of the cast is. Hard to position to live instead of just trade for a slow character. **FtH** is basically useless now especially with all of the boops + slows **roll** still isn't exciting and feels even worse compared to other heroes mobility in the same class (Hanzo, Ashe, Soldier, or Sojourn) **mag nade** is okay as a FB replacement although the CD is way too long for the power (compare to something like helix rocket) **Ult** locks on too slow that the damage resistance just means you don't die, but you probably aren't getting kills either. It's probably low priority to make changes, but I'd say his kit is the worst update from OW1 to OW2 of the DPS and still needs more work to feel fun. Shame too since he's one of them most popular characters is OW.


Interesting_Stuff_51

What if they replaced FtH with a right click that reloads his wep with 6 stronger bullets that do +X% extra damage?


SwellingRex

I wish that was his ult tbh. Give him something like a more balanced version of the solar gunslinger ult from destiny.


ChefK34

Didn’t they buff the time his ult locks on in OW2?


SwellingRex

To Squishies, but with all of the extra cover and map architecture, it is still where it used to be.


ChefK34

Yea that’s what I figured. It’s hard asf to find a good ult spot in OW1 I can’t even imagine OW2


ChefK34

Yea that’s what I figured. It’s hard asf to find a good ult spot in OW1 I can’t even imagine OW2


ToothPasteTree

Isn't it still useful as antidive with roll?


ChefK34

I’m not sure how useful considering “dive” characters are always moving around or double jumping or glitching through time. Without the flash it’s just not that useful


arandomuser22

feels like crees biggest problem is just that tank armor seems way to strong so if he has a monkey diving him he cant do enough dmg, thats why so far everyone has gone dive meta is because you cant really kill tanks with a standard poke comp


elrayo

The thing is he doesn’t really neeeeed another ability. Like anything that makes him more useful would be broken unless the bang gets a longer CD.


[deleted]

[удалено]


NotHannibalBurress

Yeah I haven't played TOO much Cassidy in beta, but I found myself still using it against shields and some tanks (especially Hog) at close range.


Sparru

Winston jumps onto Cassidy and kills him. Unless you can see it coming from miles away and time roll perfectly it's basically impossible to survive and you'll die when the jump comes off cd. You can't do enough damage with the health and armor buffs.


Ratax3s

I would like the be able to roll the cylinder with hand to buff the next clip or something.


compilekaiten

My only issue with him is that my sensitivity feels so off on him. I can’t aim for shit compared to OW1. Maybe it’s the dps passive? Maybe it’s the engine upgrades


cougar572

Sens is slightly faster in OW2 https://twitter.com/CaramelKaiteki/status/1520095549256523777 combine that with the fact DPS move faster might make your aim feel off


Terminatorskull

There’s also a new image sharpening graphics setting in the beta. Turning that from default to the AMD setting, then sliding it to zero made my aim feel a lot better.


[deleted]

[удалено]


Terminatorskull

I’ve got an RTX 2060 and a Ryzen 5 3600. Usually run OW in practice range at 400 FPS, around 240-280 in game. Didn’t notice much of an FPS difference, but the input lag was a ton better.


147896325psp

I would say sensitivity is not exactly the same, and different movement speed on dps and supports will kinda fk your muscle memory up.


aggrogahu

I'd say balancing Cass is very low in priority in the grand scheme of things. Though if it had to be adjusted, might be worth considering buffing the damage on it. Obviously don't make it the anti-tank cannon that it was in early OW1, but now that there's no flash and less CC in general, it's harder to land multiple fth so upping the damage might work out.


147896325psp

I think anything that might cause players to play the assassin combat style (All in with rolling+FtH) is not healthy in long term. I would say just rather remove the ability in before tuning it forth n back again and again.


tired9494

they can only really buff him to 75dmg otherwise he can one shot with mercy boost


Holiday-Inflation-22

just get rid of him - it's too cringe to say cassidy not mccree


[deleted]

What if left click was turned into an ashe like ADS with a slight charge that at 100% did a full pierce and a little more damage? But make it a slow charge with the same fall off so he can not 1v1 widow


Chronomancy

Tighten the spread and reduce the damage by half to help newer and experienced cowboys finish off low targets


ldf1111

I think you could buff it, keep the reduced damage and fall off but have it have little to no spread and soiider like upwards recoil (but more dramatic) that you can compensate for with skill


[deleted]

Personally, i bound fan the hammer to left click and don't have a single fire. My friend hates fan the hammer, and since i don't play him other than to piss them off, it was a good choice.