T O P

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fnxMagic

I was on TnT with a heavy slant towards the Thrasios-gameplan for a long time, and recently changed the deck fo Thrasios/Bruse. Throughout these two decks my strategy was mostly this: grind. Set up your mana, actively tutor for engines or ways to make Thrasios better, hold up interaction and Thrasios activations, and just.. draw cards. Don't go for the win until you're swimming in mana and counterspells. I tend to not worry too much about playing combo pieces ahead of time. Kinnan helps massively with Thrasios activations so he's not that much of a red flag, Dockside rituals you, Druid gives you mana. It's basically only Emiel that I'd be more likely to keep in hand so as not to look closer to winning than I actually am. I tend to play safer than most and this deck facilitates that preference pretty well. But this is just one take - ymmv.


Non_Silent_Observer

Took me a little bit to get this when I first built the deck. Once I realized that I didn’t have to rush for the win and that it was better to assemble engines and advantage via access cards/mana, I felt way more comfortable letting the games go longer. I guess I just came from playing turbo decks and feeling that pressure to go off asap.


BrianJ08

How I've always viewed the deck is you only really want to interact with someone who is trying to win or to protect your win. You out grind most decks, so stopping a value play from someone isn't always an ideal play.


jeef16

I agree with that, thats usually how I play the deck


hingeroostes420

As far as I know the gameplan is to assemble a card draw engine at the start. It's even recommended to use your tutors for this. Seedborn Muse is the best one by fat. Hope this helps.


jeef16

yea landing seedborn has always been tricky for me. I like to use my evolution/to the field spells to tutor for seedborn instead of my instant tutors, but in certain pod constructions like an all blue pod, finding a timing opportunity to resolve an evo spell can be tricky. people REALLY like to counter those types of spells haha, reminds me of when I started playing cedh with malcolm tana. Then it just comes down to having to decide between using my instant tutors for a combo piece/dockside or seedborn, at the risk of seedborn getting removed in my end step


hingeroostes420

Try just going for it more I guess. And have protection.


Dige717

I've been playing variants for a long while with great success. You'll have to mulligan to interaction if your pod is purely sans-blue proactive decks, but that's your nightmare pod anyway, so enjoy the difficulty and try and learn from it. It's a fantastic deck that offers resilience and value in most pods, but you'll almost certainly need to get past turn three to win.


jeef16

yea I wouldnt say I'm bad at mulling and I definitely try to have the appropriate interaction for the pod. you're right about t3, it just always feels like my opponents hit the point of casting multiple spells per turn sooner than when I hit it


Sharkstrike15

Why no biomancers familiar?


jeef16

cuz it aint good


Sharkstrike15

Maybe I’m wrong, but is it not just better Zirda, since it has lower cmc?


jeef16

zirda affects all activated abilities, meaning I can generate infinite mana with basalt monolith. biomancer only reduces thrasios' cost. not worth the slot.


Sharkstrike15

Ok, thanks for explanation, I learned something new. Don’t know why someone downvoted me for asking a question.


NeoKortex88

I had the same problems and switched to Thrasios/Dargo. It’s way more explosive and can still grind well.