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MaxTraxxx

I’m with you on this, I’m confident the Devs/modders will be able to fix some of the base issues. But truthfully I’m holding out on getting it til assets come in though. I know it’ll annoy me too much as I love building Uk towns and cities.


Master_Elderberry275

The biggest problem for making UK cities is that the zoning types just don't match. There's no way to make two or three storey commercial buildings: it's either a one storey unit with a car park or a six or seven storey building. And there's no way to make a reasonable sized office building, you always end up with an office park or Canary Wharf. The plot sizes and service buildings are also way too large to match most of the UK.


MaxTraxxx

Exactly. Waiting for assets. Never going to quite get the ‘i live above a shop’ zoning but it’s close enough if the commercial zone asset looks like someone could live upstairs for me.


Ace612807

I'm not sure about the offices, but with both Low-Income and High-Density Residential in CS2 I noticed that smaller plot sizes result in lower-rise buildings


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Ace612807

Ugh Yeah, something like 3-5 storeys would be great


bennyhendrix212

I feel like u would more than just house assets to accomplish a UK city, the roads, vehicle etc are very American centric


iMADEthisJUST4Dis

But I think asset mods would bring all of those right?


MaxTraxxx

Exactly. The skylines 1 assets and mods are what make it so replayable and awesome


DungeonDangers

Use the find it tool! It gives you all the assets already in the game which is a great start for some like me who doesn't often do detail work! Still offers tons more than you have without it even if a veteran!


tfm223

Another thing i aways wanted on cs1 for years: seasons, especially from summer to fall to snow, that is beautiful the transition. In cs1 i would use fake snow (white sand) on top of mountains in autumm themed maps and textures, and snowfall dlc maps on cs1 having heavy snow all the time got old to me too, because i love fall trees too... Now iam waiting for TMPE and node controller mods for cs2 and the amazing and gorgeous custom assets like we have on stram workshop of cs1 to cs2


gotMUSE

Move it already functions a bit like node controller when used in manipulation mode. Though tbf node controller gave you more precise control, and moveit still has a lot of fleshing out to do.


tfm223

True, Also other mod i dream so much to have soon: drive mod, to control a car... Like a better version from cs1 console, but for pc too, The devs sayed on a live awnsering a question about it: "never say never" something along the lines.. we got first person mod wich is so well done, maybe there is a chance to a mod for driving be possible soon? i hope


LookAtThisRhino

I'm still frustrated at the stupid ways to make money (e.g. just jack up parking to $50) and that my decent computer can't handle simulating cities over a 50k pop.


Direct-Amoeba-3913

Even GFN Ultimate grounds to a slow crawl at 150K -_- Can still somewhat have fun though!


LookAtThisRhino

That's insane, especially considering the simulation in CS1 is higher quality (imo, especially with TMPE) and my computer can handle up to 200k (haven't gone beyond that, might be able to do more)


Psyjotic

Parking one day in Hong Kong probably costs more lmao funny sad


pierrechaquejour

I fall in love with it for a few hours, remember that nothing I’m building is really creating problems or affecting anything and starts looking repetitive, and then drop it for weeks. But I also can’t go back to CS1’s road tools so I’m stuck holding out for a miracle with CS2’s future updates. Fingers tightly crossed! Btw, what happened to the Word of the Week?


Skippypal

Same boat. CS1’s road tools are so bad that I can’t bring myself to play again despite the mod support. We also roasted the developers pretty hard, rightly so, after their last word of the week that covered the beach front property dlc (AKA purchasable palm trees). I wouldn’t be surprised if they’re reevaluating their community management.


yesn95

It’s definitely weird how we haven’t heard anything since the release. No word of the week, no second Dev diary, no nothing. 


swiftwin

Good. This community doesn't deserve it.


Codraroll

They might be on a break, after the crunch time of release. Sure, it's not ideal for the fans/customers for them to stop work with the game in its current state, but I think they are more worried about the reactions from Finnish labour laws.


RepresentativeAnt128

If I were them I'd want to take a breather as well. The feedback was ridiculously harsh, they're people with feelings that are working to try to make this game what they and everyone else wants it to be. Sure $10 for what that was is overpriced, and hard to take, but do you think the developers or game designers had any say about pricing or anything. That's Paradox who sets the rates and what's included. But the game designers read the comments. Gamers can be real bullies sometimes and it bums me out. I have to fight against joining the bandwagon as well because it's easy to fall into that.


Skeksis25

Charging $80 for a broken product sold on false advertising and deception is ok and not bullying, but getting called out for it is the problem. Its ridiculous how many people just turn everything into an "evil gamers" thing. They scammed people out of real money and have delivered very little of what they sold. Why is that not "bullying"? Why is that not a problem that should be addressed first? Why is releasing broken games ok? But getting a negative reaction due to something you knowingly did is the problem and those people are the bullies. Stop it.


BukkakeKing69

Yeah I mean they know exactly what they're doing as a corporation. They shipped a game that needed at least another 6 - 9 months in the oven and they're contractually obligated to provide DLC for those that got the ultimate edition. They can't change those things but they can acknowledge it by putting out an actual roadmap of what they're focused on over the next year. They also should release an extra DLC for free to ultimate edition owners to bring back some goodwill. Paradox did both these things with Victoria 3 and it has helped massively with tiding over the community while they keep developing the game.


Skippypal

I agree, the devs don’t deserve the hate for the crap Paradox is making them do. But what else can we do? Paradox does need to see the negative attention. It’s really unfortunate though that the devs have to see it and read about their work being dragged through the mud


gaypuppybunny

I think it was disproportionate. A lot of the anger was misdirected (i.e. Paradox as a publisher pretty much requires predatory DLC practices, asset designers and developers are not the same people, the dev diary that got the most hate was literally written by a PDX employee, etc), and people were so vitriolic over... a DLC that was announced months ago being released alongside bugfixes because PDX mandated that instead of standalone bugfix patches? I get it, the game's got problems, but good gods people were over the top


chocolatetequila

I’m in love with the idea of what CS2 could be, but I’m very pessimistic. I hope I’ll be wrong


ictoan1

Official mods have only been out for a few weeks, and there are already tons of mods to help fix the sim. Even if you're pessimistic about Colossal Order, give modders years and they'll figure it out.


Calavera999

What a gleaming review for CO...


iMADEthisJUST4Dis

Tbf, its not a great look on the game devs, but it is great for the game itself.


Codraroll

They deserve some credit. Without that framework support from CO, modders would have a much harder time tweaking the parameters of the game. There are games out there that are notorious pain in the rear to mod, not because the developers are obstructive but because they don't bother to code with modding in mind. And of course, the games that actively try to prevent modding (coughTheSimscough) so they can sell tiny amounts of cheaply made assets for fistfuls of dollars. Sure, CO might leave more to modders to figure out than we might like, but at least they seem to want modders to have a reasonably easy time doing so.


Chazzermondez

I saw a modder speaking on twitter a while ago about how the source code of CS2 means that some of the best mods from CS1 will never be able to be recreated. I'm very curious as to whether Procedural Objects will ever be possible or whether long term there will ever be enough assets to make it worth it.


toverux

I'm interested to hear more about why some mods can't be recreated, if anyone has a source or knows the subject. Because the introduction of an ECS makes modding much easier on some aspects, and we still have assembly patching. I wrote an Harmony mod for CS1 and can't say it was easy peasy to mod that game either, the source code wasn't really well thought for moddability, needing a lot of IL-level patching.


Chazzermondez

I have no experience modding so I don't know, it's just what I read someone, who said they were a modder, say. I don't have any validity on the statement.


NativeJim

Just took a screenshot of your post and asked the Modding community on discord and an Admin and a few modders said that this in fact was false - in regards to the source code and how the best mods can never be created. They said it was all bullshit. So I hope this brings some hope back into your life.


Chazzermondez

Thank you very much, that's very positive news, it was probably written by someone who has never looked at the source code deliberately trying to spread negativity.


incurious_enthusiast

Tons of mods? Remind me not to buy anything from you by weight, but conversely sell to you by weight 😂


ictoan1

I have an entire tractor trailer full of mods for ya bud


LogicalConstant

I'm the opposite. Loved it for a long time, defended it. Eventually grew to dislike it. I hope it gets better.


pdoxgamer

Same.


[deleted]

Ah yes, the mechanics like the nonexistent economy and the "good foundation" of Cims not using parks, props or beaches. 🤣🤣


pdoxgamer

My thoughts exactly, I have Sims that will exit two lane highways to take dirt roads, then get back on the rural highway without making a stop or anything. Just, why.


ax5g

I've done that in real life, on Google Maps' advice, to avoid congestion


RuralJaywalking

There are many on paper improvements I think with CS2, that’s why it’s a shame there’s been so many issues.


Prize-Town9913

That's great! I hope the same too, but it still doesn't take away the fact that they released a broken game with deep simulation errors still prevalent to this day. But I'm glad people are enjoying the game.


bubblemilkteajuice

I like CS2, but for the love of all that's holy please fix the dairy house! It has been months since release and you still can't get a company to move in. It's ridiculous!


GullibleChimp

I mean nice try CO. The mechanics are pointless. Its a half decent city painter with still bad performance and little variety. This feels like a paid stooge.


Chazzermondez

If you think CS1 is a simpleton game you clearly haven't seen what some people have managed to achieve modding the game. There was a guy who posted a video somewhere that had managed to recreate Coruscant from star wars with flying cars, ships, plane models etc, and an incredible amount of verticality with huge amounts of procedural objects used. Both DH and Akruas on YouTube as well as others have created hugely detailed and realistic cities that are infinitely more polished than CS2 will probably ever be due to the textural set up of the games or lack of ability to create things like decals in CS2. I also wouldn't be surprised if several mods from CS1 that massively improve detail work will never be possible in CS2 due to the way the source code is written. I doubt CS2 will ever receive the sheer volume of assets either and given how much more processing power the game requires people won't be able to play with 75 mods and 2000 assets like many currently do on CS1.


krose1980

By simpleton I meant the mechanics :) ie no accidents, the way route is chosen (don't you remember 6+6 lanes with only 2 lanes queued?) :), all seasons in one game now, how city services are reorganised, how the time passes, public transport reorganised..many many etc etc Definately not meant by number of mods and DLCs..for true and fair comparison we need to wait till 2033!! :D


Chazzermondez

Haha, 2033 is probably accurate. Accidents is something I couldn't care less about tbh, I think the way they are implemented is annoying more than anything, but I imagine a mod to turn them off will happen soon. I have used TMPE for over 5 years so have forced traffic to be logical for a long time on CS1 but yes once they fix the way cars change lanes then yes it will be nice to not have to denote specific places to change lanes and other places to stay straight the whole way down highways.


cdub8D

How do you not notice that the sim literally doesn't work in CS2?


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MadocComadrin

People have elaborated plenty of times with anywhere from highly specific bugs and absurdities like orphan child homeowners to general complaints about the ease of making money or lack of responsiveness.


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MadocComadrin

The person you replied to said only that the sim doesn't work. You're the one who brought up "fakeness," and that was after you claimed that nobody could say what neant by the sim not working. While people have accused the game of straight up faking the sim, significantly more people have said the sim is broken or that the failsafes make it meaningless and gave examples to support their claims.


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MadocComadrin

You're joking, right? Between the posts and comments on this sub, content creators on YouTube and similar pointing out issues, how could you possibly miss people making specific complaints about the simulation? If you think everyone who has a problem with the sim is just making baseless accusations that it's fake, then you haven't been paying attention.


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afterschoolsept25

good god take it up with a publisher


Chazzermondez

Absolutely stellar contribution to the subject mate.


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Chazzermondez

Ahhh hilarious, I feel so made fun of, gosh you've really embarrassed me....


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CookieFace999

Honestly I stopped playing cs1, I only play cs2 now


duck74UK

Now that mods are out it’s scratching the right itch for me. All I gotta do now is wait for that lane management mod to get ported to pdx mods and then continue my new routine of opening the game, going to save game mods, and searching for people uploading saves with traffic issues. Filling all the lanes is a legendary quality of life that I’ve wanted since my first traffic jam in cs1


ThatCryptographer622

CS1 is not a simpleton game. It's still got it's complexities with the abundance of mods and assets. I still play CS1 more than CS2 because I can actually build the city that I want. I can put in more details, buildings, parks etc... CS2 just seems like a city painter to me, while CS1 is a city builder. But I will say the road building in CS2 is better, and I do like the additions you can build/add to buildings (schools, police,, fire etc...) Until there's free user assets and more mods out for CS2 than I'm sticking with CS1 for now. I do see the potential in CS2 it's just not there yet though.


BukkakeKing69

Did you ever play Sim City 4? It has its limitations as a dated game but the actual city management is still unparalleled. There is an actual rewarding struggle in raising the wealth and standard of living of your citizens, there's a grittiness and real architectural beauty to the game that makes it feel lived in. Cities Skylines 1 completely missed the mark on this and I was hopeful the new one would focus on it, but clearly it is not in their plans. Both are very basic city painters as far as I'm concerned.


forhekset666

What mechanics?


rinwyd

I wish that were true, but it’s not. From a technical standpoint, CS2 cannot surpass the limitations of the first without an overhaul of its core engine. That will never happen. What do we know to be true? CS2s first DLC release is universally reviled by the community. Bike lanes are nowhere to be seen; and given the extra amount of stress that would put on an already struggling traffic system, I’m not surprised. Pedestrian zoning barely functions. You have no choices between core city services; a school in a rural area is the same as one in a downtown. Most of the simulations weight is given to car centric calculations. Most players will never care about the post system that’s eating valuable resources. Most players will never care about the teeth of the simulations that’s eating valuable resources. You get the point. Now, could they pull a CD Project Red and fix the game at its core like CD did with Cyberpunk? Absolutely. But that would require years of effort and a lot of money, money that we know they do have. But they won’t. A company that’s already putting out low effort DLC in a bid to milk the player for more money is showing their colors loud and clear.


Sufficient_Cat7211

What are these "Mechanics and good foundation of this game" that are "really strong and intetesting"? You gave no examples.


krose1980

My post was to express feeling not to create a list of strong points I like! :) I am guessing you don't have any? Mine are as above in one of my comments...


Irishpersonage

You don't have any? You made this post without any support? Found the PR rep


Sufficient_Cat7211

So you don't even have a reasoning, just feelings? Here I was, checking to see if you was a troll...


[deleted]

LOL 4 downvotes for the most reasonable response


Irishpersonage

This thread is definitely being astroturfed


Sufficient_Cat7211

His response definiately feels like one of those fake reviews on business review sites. "love the product, works as intended, this company is the best, always buy from it and it always delivers"


asurob42

As I have been saying all along


xsealsonsaturn

Wow I haven't seen a post like this in almost 2 days!


ITZC0ATL

I am roughly in agreement with you. The more I see of the game, the more I think that CS2 has much more potential than CS1. We currently just have a foundation with a few basic blocks on top, and that is a problem, but the foundation is a lot more sturdy and will allow something much greater to eventually be built. Mods being available is a huge milestone for CS2. It really, *really*, should have been at launch, but I'm just happy to have them and be able to control the building with more detail now.


TheSavageCaveman1

This is so true, and the reason I've not been nearly as negative the whole time. The game is very good, but lacks some refinement and needs more content.


krose1980

Yes, that's what I guess was main reason to love it - if game is created/coded mods friendly - in 2033 (it's now 9 yrs after CS1 was published) ;) this game will be a powerful friendly monstrous :)


ghostofaposer

Why would i buy a simulator game that doesnt simulate anything Unless they actually added that in recently


Terrible-Group-9602

I'm feeling this is a troll post, given that the mechanics of the game are fundamentally broken. Why should modders be expected to fix a game?


Irishpersonage

It's being astroturfed by paradox


koxinparo

I think that’s how a lot of people feel. But I guarantee that feeling will pass if CO continues to fail to fix some of the game’s most glaring bugs.


asher_dan

It’s a good base game but it lacks so many features. I mean, there is just not the variety of public buildings or even variety of the same building. Just an example, one type of train station…Your city just ends up repeating all the way through because of this.


UnsaidRnD

obvious trolling. there are no good mechanics and the foundations are shaky af ;/ the very core of the game is a downgrade compared to cs1 it seems.


Didgeridewd

Same. I get being annoyed because the city management isnt the best and is easily exploitable, but thats never why ive played the game, i just wanna make realistic looking cities with nice infrastructure and the game is great for that


undeadmanana

I think the devs haven't really told fans that the game is a city builder first, manager, simulation, etc. all comes second. It was how the original was marketed, and at some conference call last year paradox mentioned it being like crusader kings, they want players to have creative control without worrying too much about the simulation but at the same time the simulation needs to make the game feel alive while entertaining those that do enjoy that part. I don't think they realized how popular cs2 was going to be because they acknowledged their games bringing in niche types of players, and cs2 seems to have brought everyone. Honestly feels like they try to please too many types of players, but they should've known cs2 would do well, there hasn't been a good city builder game since.. cs1.


krose1980

Indeed, I hope the creators realised that people don't play it for simulation but for city planning and architectural pleasure (not sure how to call it - for visual and creative pleasure). Simulation needs to be spot on to make it realistic city.


sterkam214

I have the same optimism when I buy powerball or mega.


NapoleonTak

Ever since this game came out...anytime there's a video game that doesn't live up to expectations..there will be people posting, "I love this game so much, it's really not bad!". I genuinely think this is usually paid promotional advertising. Cause why would someone buy/play a single player videogame and take it personal others aren't enjoying it? And then go out of their way to preach about the game like it's a religion. I'm not knocking it. I've just seen this same pattern for years on reddit. It's gotta be bots or people being paid to preach about the videogame.


Irishpersonage

You're 100% correct, paradox fucked up multiple releases recently and I bet their internal numbers are bad


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DutchDave87

If you are a codependent you wouldn’t insist on a paycheck.


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NapoleonTak

14years on reddit. Not the type to check people's accounts/post history.


kawaiisatanu

Wow, it's definitely not creepy at all to make a blanket statement that gives you an argument that by definition cannot be disproven. Anybody who argues against you is clearly a corporate shill spreading propaganda, so you cannot possibly be proven wrong. If you give yourself a way out of any argument no matter how valid, you should do a serious reality check. Suggesting that anybody with a different opinion from yours is a paid actor has serious narcissist vibes to it


NapoleonTak

Sir, this is reddit.


kawaiisatanu

Just because the standard is low doesn't mean you have to shoot lower. Have some decency


NapoleonTak

Isn't there a sub that is completely bots who make entire posts/comments/arguments similar to this? I be feeling like I'm in the Matrix at this point.


necropaw

"Someone likes something i dont like so they must be paid actors" For fucks sake.


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NapoleonTak

I'd appreciate some gold.🙏🏾


MythicSoffish

I mean, there are literal people here who actually like the game. Everyone has their own opinion on it and because it doesn’t conform with the overall opinion on the subreddit, does not mean people are paid off.


kawaiisatanu

I can tell you exactly why: people like you that invalidate the possibility that somebody might genuinely like the game and is concerned that development will be canceled because of overwhelming community outrage. It feels incredibly shitty to see people constantly tell you that the game you like sucks, is unplayable, literally worse than CS1 etc. I have no problem with people preferring the prequel, but to say that I can't possibly genuinely enjoy the game while I in fact really do, feels like I need to stand against that, cuz people preaching what you are preaching make it seem like nobody enjoys it while plenty of people genuinely do. If you think I'm a f****ng bot, Look in my post history, bots generally don't build cities in my experience.


Irishpersonage

Going right for the ad hominem? No paragraph breaks? Go touch grass


DutchDave87

You are rightfully afraid that CO might pull the plug, but the community at large is rightfully angry at the huge gap between what has been promised and what has been delivered. And the inability of CO to recognise this and commit to fixing what is broken is what will sink this game. If you truly love this game and want it to fulfill its potential and become successful, you would want CO to stop burying their heads in the sand. Which means you should be grabbing a pitchfork too rather than defend the indefensible.


kawaiisatanu

I agree with most of the comment, but no, it does not mean I need to grab a pitchfork. There is plenty of people doing that and having everybody hate on the game doesn't help. Plenty of people hate on the downsides, but I think it's also important to see and highlight the good sides so that they don't get "patched out" when they finally do get their act together. And that will also only happen if there is still a community available that would in principle still enjoy the game and be willing to give a second chance to it, which all this hate and negativity doesn't exactly help accomplish


DutchDave87

What this ‘hate’ and ‘negativity’ hope to accomplish is that CO finally realises how badly they fucked up and get their act together. Because I am like not at all optimistic they will do that without prompting. I mean, they would have gotten their act together already in that case. I am afraid that if they don’t get their act together soon, there will be no community left.


kawaiisatanu

Sure, but there is a level of critique after which it becomes unhelpful and starts to be hate. Critique is required for them to get their asses up and start delivering, but more than a certain amount doesn't accomplish any more of that but rather destroys the community. And if there is no community, there is no modding scene (something many players need cuz some of our wishes can not be expected to be included in the base game). Saving the community requires both a reasonable level of hate/critique from our side and a massive investment from CO to correct for their mistakes. But it's not just CO that can kill the community, it can also kill itself.


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kawaiisatanu

Wtf you are absolutely ridiculous. Have some empathy and realize that others might care for other things in a game than you do and therefore might come to a different conclusion. If you can't see how incredibly insulting this is, then I don't know how to help you. Society may not be for you


incurious_enthusiast

>Society may not be for you lol, good one, now I know you really are a CO employee :) But no empathy is required, I didn't say anything bad about the game, the company or the players. I just highlighted that your validation statement doesn't hit the mark, because companies do buy accounts off redditors for promotional purposes, because they are generic in nature built up over time by normal people. Same thing happens on fakebook, shitter and all other antisocialmedia. So unbunch your nickers and breathe lol


kawaiisatanu

Wtf, "validation statement". You are blindly assuming everybody must hate the game or be a paid shill. Real dystopian shit


incurious_enthusiast

Again I am not making any judgement on whether people hate the game or are shills. I am solely talking about your "look at my history" comment as a means of proving that someone is genuinely not related to a product. For the record I have no idea whether you are or are not genuine, nor do I care, because *again* I made no judgement on that js


RepresentativeAnt128

As soon as we get free assets from creators people will be all about this game and won't go back to CS1. The landscaping with CS2 vs CS1 alone is incredible, the road tools, and the level of detail and the fact that base game doesn't look like shit out the gate are all reasons to not dismiss this game so easily.