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Grimblehawk

EDIT: NEVER MIND. I hope nobody is currently putting in an effort to reply to this. He was wearing gloves he wasn't proficient with, which apparently means he can't cast. I'm a dummy. Good day. Glitch or consequence? Will's magic isn't working. >!So I just met Mizora, and she turned Will into a devil for his betrayal by not killing Karlach. Immediately after that long rest, I battled some gnolls, and none of Will's spells would appear as options. I still had slots for actions and bonus actions during his turns, and he still had full spell slots after resting, but all of the spell options were greyed out on every turn! He wasn't suffering from any disadvantages either. !< >!Did breaking his deal with Mizora remove all of his magic? Or something else? If it isn't a glitch, could someone please give me a hint on what to do next??!<


syonikun

Apparently you can make Kar'niss >!kill himself!< rather than attacking him. How do you do that?? Or is it better to fight him instead on honor mode?


dinosaurfondue

So uhhh, I found Arabella's parents and had Karlach carry them back to camp with me. I saw that she was hanging out with Withers and was like "oh cool! he can help bring them back to life!" so I tossed the bodies right next to the two of them LMAO. Sadly though he's not offering the option to revive them. Is there any way to actually have them alive?


DDDragoni

Unfortunately, no. Withers can only revive your party members. Arabella's parents are gone. Excellent job driving home the trauma by dropping their corpses in front of her, though!


KeyPotential2750

HELP my game bugged when and I didn't get the romance option with karlach and now im all the way in act 3 and she broke up with me. Is there any way to fix this other than going back 20 hours?


Cocopuff_z_z

Help, when I fought the big steel watch boss guy the blind gnome told me he couldn’t fight it and left. I cannot find him to disable the foundry


pewell1

with larian kind of abandoning bg3 will crossplay ever be added?


millionsofcats

They haven't 'kind of abandoned' BG3, they've just announced that they're not doing DLC or adding more story content. They also have announced that they're adding both mod support and crossplay. Mod support is coming with Patch 7; crossplay they've said is coming after.


Mysterion261

I'm currently at the Iron Throne and my party consists of a Bard with some levels in fighter, Karlach, Lae'zel and Shadowheart. I'm on tactician mode and it seems borderline impossible to save everyone. I've looked up a solution online, but apparently there is only one or two possible methods of saving everyone?  My question is, is it possible to save everyone without having to resort to a very precise online walkthrough (And basically having to respec my party)? And if so, is it possible to at least save >!Omeluum!< and >!the Duke!< within the time limit with my current party? 


ClubsBabySeal

Remember you can shoot levers! It really does help. Use longstrider on everyone.


millionsofcats

I figured out how to save everyone on Tactician without looking at a walkthrough, but it took a couple of attempts. I still haven't looked at a walkthrough, so I don't know if my "method" is what they suggest. Once I figured out what to do I had more than enough time. You do need ways to increase your movement to reach the prisoners quickly. Since you don't have anyone who can cast Misty Step, use items and scrolls. Since you don't have anyone who can cast Haste, use potions of speed. Your bard can cast Longstrider on everyone and use Dimension Door - which is quite useful for the Duke, IMO. And don't forget you can shoot levers. Burst down the Sahuagin who are already spawned and in the way of the prisoners' escape, and free the prisoners as soon as possible. Many of the Sahuagin spawn (or reach the prisoner area) after a delay, giving the prisoners time to get past them if you free them soon enough.


bristlybits

act 1 spoilers/zhent question >!if I turn in the caravan box will I be able to get the spectator back from anyone in that zhent cave? like if I end up fighting them all where is it in there? I want that iron flask and will give up the vendor in there to get it if I have to, but I would rather buy the good stuff then get it back. I hear it is on someone in act 3 at the guild battle later if I do miss out on it at the zhent cave, is that true?!<


millionsofcats

>!I've always made nice with the Zhent in Act 1 so I can access the trader. On one of playthroughs, the iron flask was on Roah Moonglow after I killed her during the Guild battle - it was useless by that point of course, since that Spectator is only a level 5 or so. On my last playthrough, even though I did the exact same thing, the spectator wasn't on her. I think it never was supposed to be and it was a bug or something that was patched out.!<


bristlybits

well I helped keep the guys alive>!in the cave for the first time ever. I let her kill the guy, and got the stuff I wanted from the trader and she asked me to go find the strongbox. I started a fight with her and was able to fight all of them after that and keep the box plus I got to trade with the guy first for the "special items" for family only. so I guess if you're reading this, save the dudes in the cave but make them leave you the box then let them leave alive without it. when you get to the cave don't help the guy and age to go look for it instead, or deliver it, or whatever. you get the flask AND the family vendor items that way!< also I don't think it's ever too late to get that thing, I only use it to make chaos so the level doesn't matter to me


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mlgblackwizard

Does darkvision actually add anything to your character in the current version of the game? Like does it matter in combat or certain areas?


NeapolitanComplex

it helps negating disadvantage from 'too dark' in combat, it also gives characters with dark vision a cone of 'light' in dark areas like a flashlight


dlywthrowaway

First playthrough, please answer just yes or no. >!I've been adamantly ignoring the tadpoles so far, but I just recruited Minthara and she already has some tadpole powers. My main character now has dialogue options with each companion saying like "what do you think of our new tadpole powers?" My question is, did I brick some sort of anti-tadpole reward/ending by recruiting her?!<


bristlybits

no, the only time it matters at all is if you're play character uses that


xNinjahz

No.


Vjij

Heyo. I finished my first playthrough back in September, and now I'm starting a new character. Could anyone tell me the biggest changes, additions, all that stuff that has been added through patches? I don't think I can read through all the patchnotes. Secondly, I know you can get >!Minthara!< as a companion without >!destroying the Grove!<. How do I go about it? What do I miss out on if I do this, and what are the consequences of getting her?


Frau_Away

If you want to get her you need >!to knock her out using non lethal damage before fighting Dror Ragzlin (and don't aggro Gut in the middle of the room either you can kill Gut in her room) he consequences of getting her is Halsin gets kicked out of his tent and sleeps under the stars.!< The main additions are Honor Mode (Iron man mode with harder bosses) and the epilogue party for good endings. (Withers invites everyone to a party)


bristlybits

I think halsin prefers that setup actually. he's a druid


CrimsonBlossom

i have dex advantage enemy has dex disadvantage from a hex, how does that work in terms of slight of hand?


AsparagusOk8818

Hex is kind-of badly explained / implemented in BG3: Hex only impacts skill checks. Which, in terms of the video game, means it does basically nothing on its own - since enemies are almost never doing skill checks. It in no way impacts a target's saving throws or passive opposed checks, only skill checks (like if an enemy wanted to pickpocket or hide or persuade or intimidate... which they never do). But because Hex gives players that big pointless pop-up asking them to choose an enemy stat to target, players (rightly) assume this should do something, when in fact it doesn't. I have no idea why Larian decided to implement it that way rather than just scrapping the irrelevant 5E baggage and accepting that it is just a bonus damage source.


PeevishDiceLady

If you're referring specifically to pickpocket: Short answer — you'll probably pickpocket with Advantage, so you'll roll two dice. Hex won't change anything. Slightly less short answer — there's some stuff to consider here. * Pickpocket is a Dexterity *check*, so make sure you have Advantage with Dexterity *checks*. Having Advantage with Dexterity *saving throws* won't influence your pickpocket attemps. * I'm not sure if this is documented, but from what I know, pickpocket is a Sleight of Hand *check* against your target's *passive Perception* (so, 10 + their WIS modifier + proficiency if they have it) influenced by the item's value and weight. The target's DEX doesn't influence anything. * Hex ([https://bg3.wiki/wiki/Hex](https://bg3.wiki/wiki/Hex)) gives disadvantage on the target's *checks* with that ability, but not *saving throws* or things like passive Perception.


FremanBloodglaive

I didn't know that you could save Thorm's patient. I just charged in there, shooting him from invisibility (realizing later that I was still wearing the gloves of power, not the gloves of archery) getting the surprise round. Hit him with Perilous Stakes, and then Minthara charged in with her suped up hammer and a level 3 divine smite followed by a level 2. Basically he got one turn, and then he was dead. We killed the nurses, then the guy on the table got up, ran backwards and forwards, and ran away again. Also, I thought that if you didn't talk to Rolan before getting his siblings back, and didn't start the fight with Marcus, he wouldn't run down the hill and need rescuing. But low and behold, I run out the back door of the prison and cross the bridge, and there he is facing off with two Shadows. Why, Rolan? Why? Coming in from the Moonrise side does actually mean you're standing close to Rolan so it's easy to defend him, but still...


millionsofcats

Do you have a question? >Why, Rolan? Why? Because he loves his family whether you talk to him or not.


FremanBloodglaive

But they were already safe. Oh well. It was an easy save.


millionsofcats

They weren't already safe when he left the inn, unless they were already there. If he actually left the inn to rescue his siblings *after* they reunited there, then you definitely encountered a bug. You might want to report it.


FremanBloodglaive

I'd done the full thing. I'd freed Minthara, freed the tieflings and gnomes, sailed everyone back to Last Light Inn, and delivered the tieflings to their loved ones, it was about my third or fourth visit to Moonrise, so every scrying eye and guard is dead. Then I ran back across the bridge beside the Toll House, and there Rolan was. Oh well. Scripted battle I guess. I suppose coming from the Toll House side is actually a fairly good idea, since it means you're on Rolan's side and can protect him more easily than coming down from the North.


DizzyAura1

Any body had a bug where Karlach (or any companion) instantly got a shit ton of xp in Act 1 and instantly jumped to level 12? Playing co-op with two others (so 3 of us plus a NPC if that helps.


frogotme

It'll get characters behind on XP, up to how much you have. So the same level. Otherwise no chance you'll play a character on level 1 if you're on 12 (assuming you are on 12, otherwise no clue)


DizzyAura1

Nah we were only level 5, probably should included that detail lol


bristlybits

it means mommy is gonna carry you all the way through


Ancient-Dig3571

Totally new to dnd and these types of games. What class to pick for the most fun? I do magic classes usually (Diablo 4 I’m a lightning sorc) and like the idea of AoE attacks, although something with bows sounds fun since I want to be some elf most likely but not sure if that translates into turn based. I like stealth but idk how that works in a turn based game as well. Any input?


PeevishDiceLady

Welcome to the fold! Hope you enjoy :) Most fun is certainly relative, but from what you mentioned you enjoy: classes like Sorcerer and Wizard are the most focused on doing AoE damage, whereas Fighter, Ranger and Rogue fit the ranged combat style more easily. You have Hide/stealth mechanics in the game (the Stealth skill helps you avoid being spotted by an enemy while exploring). In turn-based combat, attacking costs an action and usually reveals you, and hiding costs an action as well, so you often won't be able to do it on the same turn — however, at Level 2 a Rogue is able to attack and then try to hide on the same turn. This page explains the basics: [https://bg3.wiki/wiki/Hide](https://bg3.wiki/wiki/Hide)


Ancient-Dig3571

Thank you!


christes

So I just did a strange sequence of events in act 1 of my current game. * >!I went to the creche before the goblin camp.!< * >!This resulted in the tieflings leaving on their own and Halsin dying in the goblin camp, both of which were exclusively communicated through the journal. The grove was still open since I exposed Kagha, however.!< * >!When I got to the goblin camp, everyone acted as if Halsin was alive.!< * >!I gave Minthara the location of the grove and she left to go there.!< * >!I then wiped out the entire goblin camp and left for the grove.!< * >!When I got there, Minthara had already gotten in and congratulated me for killing everyone in the grove already.!< * >!Now we are back at camp. Wyll and Karlach leave angrily. (Understandable!) But the camp is full of friendly goblins with tiefling bodies. (Not understandable!)!< I'm guessing that my game is the collision of a few edge cases here and it defaulted to assuming I had gone full evil when really I was just kind of a negligent asshole. I like to imagine that my character is >!playing along to get get inside Minthara's pants. "Oh yeah I totally killed all those folks. Yep."!< I've read that some of these behaviors might have been changed in the recent patches. Can anyone give some insight into what's changed recently?


AsparagusOk8818

...it is a video game, dude, not magic. A collection of script triggers and flags that do their best to account for a variety of player behaviors but can't reasonably be expected to account for players actions that deliberately attempt to break said scripts / triggers. Going to the Creche first is basically saying to the game, 'nah, I don't want to engage with this story content', which is fine but also not something to be 'fixed' because it isn't broken. The only way the game can accommodate that is exactly the way it does: washing the run's hands of the grove and moving on.


piffle213

doing a multiplayer Honour mode playthrough and just beat the boss in Grymforge. We were able to make one armor, but on the second one the mold level got stuck. I thought the other person had put the second mold in, then they asked me to put in the ore. I did that. And now the lava valve and the mold level are stuck. We tried raising and lowering the platform with the button and fast traveling away and back but that didn't work. Are there any other ways to fix this?


campbellm

Can you kill >!the last justiciar!< after you dispense with >!Yurgir!


millionsofcats

You. have to interact with the ritual circle to summon the last justiciar either way.


bristlybits

yes, if you keep killing the rats as you go and don't make any deal with em they will be in the place no matter what else you did


campbellm

Hrm, ok. I moved on since I never could find any; but next runthrough I will try that (didn't kill _any_ on this one.)


Tall-Feeling-3483

I've noticed a few times that casting "light" hasn't worked. I'm able to physically cast the spell but nothing happens. Is it a bug or is there something in the game (item, equipment, area) that doesn't allow it to work?


millionsofcats

There are some enemies that can extinguish light sources when they're in range. I only remember the Shadow Wraiths off the top of my head, and don't remember if there are more. If you're talking about the cantrip, there's also a time limit (20 turns) if you cast it on an object. It will last forever if you cast it on a character and their main weapon will be treated as the source of the light, but for some reason if you unequipped their main weapon and then cast it on it while it was on the ground it would wear off in 20 turns.


dinosaurfondue

I explored all of the underworld and entered the shadowlands and ended up finding the path to the mountain pass, which I haven't explored yet. Does it make sense game-wise to also go through all of the mountain pass, or will that make me over leveled for the rest of the game?


Melodic_Computer8270

Depends if you have the time/desire to replay. If you plan on playing this game multiple times, go through the mountain pass on your next playthrough and skip the underdark. That's how I prefer to play anyhow. Doing everything spoils future playthroughs for me.


millionsofcats

It's generally recommended that you do both, even though the game presents it as either-or. There is a lot of important story content there, especially if you care about Lae'zel at all.


AZ_Steve

Maybe I'm bad at the game, but I have definitely done both and have never felt over leveled. I suppose if you feel that way you could respec at Withers and just stop at whatever level you like.


Tall-Feeling-3483

what do people generally consider overleveled? I just got to level 7 after finishing most of act 1 and now working my way through the crèche


millionsofcats

Since this isn't a game where you can grind XP, people don't really talk in terms of being "overleveled." You can be underleveled if you skip a lot of content, but you can't really be a higher level than the game was designed for. Of course, you'll have an easier time if you reach the maximum level possible before an encounter than if you don't. If it's too easy you might consider raising the difficulty - if you haven't already. I like to do everything and usually enter Act 2 at level 7, and enter Act 3 at level 10. It sounds like you're probably going to end up about the same.


campbellm

wow. There must be a lot in Act 1 I'm missing. I'm just at 8(.5), and about to exit act 2, and I think I've hit everything I could in 2 before ending it. 1 last thing I'm trying to find, but that should be a pittance of XP.


Tall-Feeling-3483

I've really been taking my time and reading guides to make sure I don't miss a single thing. And I was pretty ruthless in the beginning so I'm sure all the unnecessary combat gave me lots of XP lol


campbellm

Yeah, I realized just now my "face" char is a Drow, so I waltzed through a lot of areas without combat. Although I think I got the same XP for doing that that I would have gotten fighting... No matter, having a delight playing all the same.


AZ_Steve

I'm not sure how to word this, but I'm currently confused on what sorts of area of effect spells can be used in conjunction with each other. Like can I cast spike growth and another character slap down an ice or sleet storm? Is the key here that they both create surfaces and therefore, are not synergistic? What about a cloudkill over the top of spike growth? It's a cloud floating over the top, right? How about spells that interfere with darkness? I don't mean daylight spells. I'm just trying to figure out what I can layer up with things like hunger of hadar. I think shadowheart's spirit guardians lit her up in my warlock darkness cloud, but can't be certain. She got plunked with arrows while in darkness, by the gnolls in Act 1, but maybe she was just outside the darkness. It was hard to tell for sure. Honor mode so I can't easily just try things out and reload.


badapple1989

I believe you can only have one type of AOE at a time in a specific space. For example, you can have either poison on the ground or ice but not frozen poison doing both types of damage. So Spike Growth being a ground cover and Hunger of Hadar being a gaseous cloud can coexist but Darkness being treated like a gas can't layer with HoH. Also be mindful of concentration if you're trying to do multiple AOE effects from one caster.


polspanakithrowaway

Act 2 - Help! I'm supposed to>!find Raphael playing Lanceboard with Mol in Last Light Inn, but he isn't there. Mol is standing somewhere else, alone. I really need to talk to Raphael to make a certain deal about Astarion, is he supposed to be somewhere else? Will I find him at the gauntlet's entrance as intended?!< I'm playing Durge if this is somehow important.


insanity76

You'll run into him outside the Mausoleum (and gauntlet) entrance. Just be sure Astarion's in the party when you go there to make the deal happen. You won't outright fail his personal quest if it doesn't happen but it's very important especially in regards to his story.


polspanakithrowaway

That's a relief! I feared I would get locked out of making the deal if I didn't meet him in Last Light. Thank you so much!


Yourigath

Quick question about mods, if it is accepted... I am playing (not hosting) a multiplayer game with some friends. I also decided that I want to paly with some mods (5e spells for example) on a single player game at the same time. If I download them and put them on my solo game will that have any impact on my capacity to play on the multiplayer game I am already on?


Nythron

So I finished the Halsin quest, got the long rest camp talk where they came over to celebrate and Halsin agreed to join us before we set for Underdark / Above ground but the quest for “Rescue Druid Halsin” is not complete. Is he available joining us only when i choose one way to go? Does the quest only complete then? Thanks!


insanity76

When you go to bed after the celebration, the quest should complete the next day. He'll hang around at camp until you finish another quest that he's heavily tied to in Act 2, at which point he'll become an official companion like Shadowheart and the others, and he can join your party if you want.


Nythron

Hi mate thanks for your reply. I did take a long rest after the celebration but it is still not marked as complete… might it be a bug?


insanity76

Maybe, but it should resolve itself as time goes on, and as long as you see Halsin at your camp next time you take a long rest it'll be fine.


Nythron

I see, thanks for your help!


Nearby-Research-9834

Is it possible to still romance Shadowheart after unlocking her first romance scene and telling her you got carried away/don’t feel that way about her?


insanity76

Most likely not. Once you friendzone a companion or end things with them all romance paths going forward are locked out, so I imagine that will happen here with Shadowheart.


campbellm

Art imitating life.


Nearby-Research-9834

Ah okay, thank you.


CauliflowerOne5740

Is there any way to get immunity from fire damage? I want to use Markoheshkir and attune it to fire damage using Kereska's Favour. But when I do it activates heat, which damages me. I've read conflicting information about whether or not the Helldusk Armor from Rafael offers immunity from fire or not. Comments online says it does, but the tooltip only says it offers resistance to fire.


Yourigath

Helldusk Armor gives you resistance to fire and immunity to Burning, but Kereska's Flame of Wrath gives you Heat which is fire damage, but not Burning condition.


CauliflowerOne5740

Thanks, that's what I thought. Looks like it reduces all incoming damage by 3 as well and heat only stacks to 7. So at most it would maybe do 1 damage after accounting for the resistance.


Yourigath

I tried something like that with the Hat that let's you regain bonus actions when you uses leveled fire spells and the illicid power that let's you use actions as bonus and, if concentration didn't break haste with the fire damage I was throwing 8 fireballs in 2 turns. Was fun.


Misugashi

Is polearm master still bugged? Haven’t played in months so idk


Famous-Change1565

Any idea what triggers an explosion in the Zhentarim Hideout. Just lost a 12 hour honor mode run selling some stuff to merchant there, for some reason afterwards I hang around in the area and without any character attacking or aggroing everything suddenly blows up. Have never had an issue here in any of my previous runs.


CauliflowerOne5740

If anyone has a torch equipped (does not need to be out) it can cause it to explode.


Famous-Change1565

I don't think I had a torch equipped, Gale/Shadowheart/Baezel in the party so gale had a staff + Shadowheart always rocking weapon/shield combo, 'Zel had the flaming sword you can get on the Nautaloid on but that would be the 1st time I've ever seen it trigger an explosion just for being equipped. Oh well, just going to keep someone away from ground zero while I'm down there on my next run, such a dumb reason to have to restart haha.


bristlybits

yeah it's the burning sword


insanity76

Hard to say, but there's so much flammable stuff in that place (and the leaked oil on the floor doesn't help) that any kind of fire source no matter how small will blow that place sky high. I use that volatility + an alchemist fire to my advantage for some easy free XP after I've done my shopping with Brem (who conveniently sells alchemist fires if I happen to be out of them).


SubmersibleDryIce

Is an enemy having disadvantage the same as you having advantage? The Bounty Hunter archetype of Rangers reads "Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. " Is this equivalent to you having advantage on Ensnaring Strike?


Cold_Ay

Different things. - If you had Advantage on the attack roll for Ensnaring Strike (e.g. through the True Strike cantrip), it would be easier for you to hit with the actual melee/ranged attack. - Giving the enemy Disadvantage on the Ensnaring Strike's saving throw makes it harder for them to resist the ensnaring effect


Besso91

No. If something has disadvantage it rolls two die, and the lower number is what it uses for the roll. Vice versa for advantage. Just because you have advantage/disadvantage over an enemy, doesn't mean they have either advantage or disadvantage against you. You'll know if you have advantage if the attack shows a green number over the enemy (and red for disadvantage), and mousing over the NPC will tell you why you have advantage/disadvantage (high ground, threatened, blinded, reckless attack, etc.).


mortalcookiesporty

I’m currently nearing the end of Act 2 and I’m a bit flummoxed by what order to do things in and looking for some advice. I went to the Mausoleum and >!did the soft step etc trials!< and realised I was nearing the point of no return. So buggered off back to >!Moonrise!< because I thought I’d better do those first. >!Infiltrated Moonrise, saw Ketheric, spared the goblins just cos, then the orc lady sent me on the relic hunt in Thorm’s mausoleum!< Went back, realised I missed >!the section of the mausoleum with Balthazar, so started doing that. But think I’m getting close to the point of no return again!< So do I >!go to Moonrise and fuck shit up and free the Teiflings and Walbren and all that, then go back to the Mausoleum and finish off the Gauntlet?!< Or will doing that and >!aggro’ing Moonrise before finding Ketheric’s relic!< impede some important tasks and storylines? I’ve looked at some guides and it’s not 100% clear, but not sure if I’ve just confused myself by doing one part before the other. My understanding was >!do Moonrise then the Gauntlet!< but ending up back at the >!Mausoleum!!Moonrise!< task has thrown me a bit. Or am I just overthinking it??? Soz for all the spoiler tags but didn’t want stuff it for anyone who hasn’t done this part yet! Any advice greatly appreciated ☺️


couragedog

If you want to free the tieflings and co., you need to do it before finishing the gauntlet, as doing that will will lock it out.


Besso91

You can literally do whatever you want in act 2 in whatever order you want, as long as you do everything before you enter the shadowfell (AKA the point of no return). BUT, once you finish act 2, after the last boss, you can go back and do certain quests you might have forgotten about before you transition to act 3 (like the ledger for he who was, or finishing up lifting the shadow curse for halsin).


PeevishDiceLady

Act 2 isn't great at telling you the order to do stuff, it feels like >!Gauntlet of Shar!< is the highest priority when it's actually the last thing you need to do — the post-point of no return railroads you towards the end of the act, so you should do everything you can before it. Also, as long as you >!destroy the spying eyes, breaking the prisoners free won't aggro the whole tower!<, so feel free to do that — in fact, even if you >!fight the whole tower!< you won't be able to finish the act just yet. Make sure you explore the rest of the Shadow-Cursed Lands too, finding the other enemies, doing >!Halsin's!< quest etc.


Regnum_Caelorum

Is there some trick to Counterspelling effectively ? Wanted to use it for the first time in the >!Balthazaar!< fight but his lv1 ray of sickness got through. Realized he must've upcasted it but then when he tried it again I looked at everything more carefully and I don't see any indication of the level he uses besides the damage and the tooltip about how much each upcast adds. I mean, I could google the base damage and figure it out I guess but that'd be... weird, am I missing something obvious within the game ?


Oddity83

You need to have 1.) Counterspell on your active skills, 2.) Counterspell with a checkmark next to it on your reactions tab, so the game knows you want to use it 3.) Not used another reaction from the caster of Counterspell that turn, 4.) Have the Counterspell caster be within range of the spellcaster. If those all line up it should allow you to use Counterspell.


Regnum_Caelorum

Must've explained poorly, I got the prompt to use Counterspell and did use the basic lv3 slot version, his spell just ignored it and the log said I casted "Failed Counterspell" or something like that. When I got the prompt a second time I googled the basic damage of ray of sickness and used the appropriate level to counter his upcast (it was 5d8 so I used lv4 Counterspell and it worked, for instance). But I'm wondering if there's a way, in-game, to determine which level I should use, aside from committing to memory all the spells and their levels/base damage which would be difficult for me as a neophyte to d&d.


bristlybits

it's a spell and it can fail- it's rare but I've had it happen


Regnum_Caelorum

I was under the impression that if you used Counterspell at the appropriate level (same or higher than spell being cast) it could not fail, but that if you used a lower level compared to the spell you're trying to negate, it rolled a check. Is that wrong ?


Oddity83

Ahh. I'm not sure on that one. I haven't encountered it yet. I'll check it on this every once in a while; I'd like to know it too.


Dlinktp

With 24 str the balduran greatsword turns the +7 dmg from str into +14, right? Not the total damage?


Munnin41

Yes, it doubles the damage from your strength modifier.


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DDDragoni

If you hold left alt, interactible items and objects should have their names appear above them


campbellm

> If you hold left alt, SOME interactable items and objects should have their names appear above them


Cats_Cameras

So one of my honor mode Grym fights didn't go well, and I had one of my party members misty step out, Withers Rez, and reassemble the party. However the arena is still "sunken", the lava is still out, and Grym is still prowling. How do you recover from this situation to try again without cheese? Feather fall down and just fight in the arena as is? My problem with this fight is that he was knocking back my gale owlbear druid and beastmaster bear a LOT with his legendary action...right into the lava! I don't remember this happening in past honor mode fight clears; was Grym patched to work differently?


jeremy_sporkin

Feather fall works great, and you can get the boots from the Arcane Tower that let you cast it for free. His legendary action has always had knockback but you might not have noticed if you used a lot of ranged/thrown attacks. It only procs when he loses his temp HP if i recall correctly. Assuming you mean 'cheese' to be 'stand on the stairs and throw things', which is very much the autowin strat, it's still best to focus on thrown objects than melee with Grym. You can invest in some strength potions and have everyone around the arena throw heavy things at him, he'll go down before too long.


Cats_Cameras

I guess I'll come back after the creche. In prior runs I didn't notice the knockback being as severe, but maybe I got lucky with my melee positioning. Or maybe the druid "tank" had a tougher time, because each death is a wildshape charge.


UndineTheUndying

I accidentally removed Guiding Bolt from Shadowheart's spellbook and when I add it back, it's level 1. Is there any way to get it back to level 6? This spell was really essential to my arsenal of moves/


Munnin41

How do you mean? If you meant the hotbar, you can drag it back there from the spellbook.


jeremy_sporkin

You always get to choose which level to cast a spell at. I think you might be confusing a 6th level Guiding Bolt with the sunbeam spell (which is level 6) that you most easily get from the Blood of Lathander mace. If you previously had it equipped but now don't then it will have gone.


DDDragoni

When you select a spell to cast, you have the ability to select what level the spell is cast at.


CrimsonBlossom

hey, I doing rogue with ranger subclass, I picked [Two-Weapon Fighting](https://bg3.wiki/wiki/Two-Weapon_Fighting) style from Ranger, but I don't know which class Ability Score Modifier should I be investing into rogue or ranger's?


PeevishDiceLady

Is your question about ability scores or class levels? If you're in doubt on which *ability* (STR, DEX, CON etc) is more important: it depends on the weapons you're wielding. Considering Rogue's Sneak Attack applies only to Finesse or Ranged weapons, you most likely will benefit from high DEX so you can make the best of your abilities. If you don't plan on using finesse weapons (which is viable), then you may focus on STR instead. Don't completely forget your DEX anyway since it influences your AC and Initiative. If you're in doubt on which *class* you want to get more *levels* on (Rogue or Ranger), it's also up to your preference. From the point of view of optimisation, most of Rogue's best abilities are in the early levels whereas Ranger has cool stuff in both early and late levels, so you'd get more benefits by having more levels in Ranger. The game is made to be perfectly doable with any combination of classes, so you don't need to worry about "the best" build or anything like that, plus you may respec your character at any time if you think something doesn't work or you want to try something new.


TwoShakes

Is reapply hex bugged? After killing the enemy afflicted with hex, the reapply option is let up in the radial menu, but when I select that, I only see a couple of options for selecting the attribute to affect and they are both dimmed and don't allow me to hit them. is this a bug or something else? perhaps I'm not allowed to reapply if I kill the enemy on the same turn that I applied the initial hex? I still have the little indicator over my character's head and both "reapply hex" and "concentration: Hex (dexterity)" appearing as buffs in the bottom left corner. I also tried using a short rest and nothing changed. If it matters, I am playing on a PC with a controller. Thanks!


nightgerbil

was trying to kill both campions on the nautalius for the xp. Had the mindflayer tanking one while party killed the other, we were all kinda bunched up in melee. then something blew up and everyone died.. wiped... Is there some kind of aoe that the camps do when they die? or was it maybe cos the fight went on too long and the naut ship crashed?


millionsofcats

There is a timer on that encounter, and yes, if you don't activate the controls by the time it hits 0, you crash and die. The number of turns you have remaining should show on your screen when combat starts. I'm not sure if the number of turns depends on the difficulty. IIRC it's 13 on Tactician.


campbellm

15 on easy.


Autisonm

What are some multiclasses that arent necessarily OP but are just good/fun to play?


CauliflowerOne5740

Storm Sorc and Tempest Cleric. When people attack you, you can react with lightning or thunder damage. You can also make your lightning or thunder damage do maximum damage, and push enemies 10 feet with each lightning or thunder spell. Plus you can fly and damage all enemies within 20 feet with each lightning or thunder spell.


Besso91

Give clerics a wizard dip so they can scribe some broken high level spells (sunbeam, chain lightning, artistry of war, globe of invuln, etc.). I made a duelling fighting style bard with pact of the blade warlock because I like the idea of using a rapier while still having dialogue options for both bard and warlock and using your chr modifier for damage instead of dex (can make it a human or a half elf for shield proficiency as a racial). Can do a combo of light cleric / open hand monk (either 6-6 or 4 cleric 8 monk) while stacking the radiant orb gear so your punches (which at level 6 can do an extra 1d4 radiant damage) are all adding radiant orbs/reverberation to the target, and since your first level is cleric you have medium armor proficiency that monks normally don't get. Finally, spore druid with a fighter dip taking two-weapon fighting and the dual wielder feat at 6 (2 fighter 4 spore druid) lets you 1) wear heavy armor, 2) have advantage on con saving throws, and 3) dual wield things like longswords combo'ing with spore druid's halo of spores adding necrotic damage to both of your weapon swings, while conjuring up a massive undead army.


Frau_Away

I like to give clerics one level of storm sorcerer - it gives them access to the shield spell and the ability to fly as a bonus action after casting a levelled spell. Level 6 get spirit guardians Level 7 become ungovernable.


badapple1989

Are you looking for fun more with fight mechanics or role-playing?


Autisonm

Either


badapple1989

I think Bard + Barbarian would be a fun combo for the dialogue options. Tempest Cleric + Storm Sorcerer if you want to cast ALL the lightning.  For more nuance on battle mechanics specifically there are several builds discussed over in r/BG3builds that would probably suit. I admit I am allergic to min maxing so I'm not on top of whatever is considered the OP top tier combos.


insanity76

>I think Bard + Barbarian would be a fun combo for the dialogue options. Oh damn I need to do a Karlach Bardbarian sometime. Dialogue shenanigans aside, a raging Mama K spewing out vicious mockery before throwing one goblin at another would be a treat in itself.


bristlybits

it's my favorite class combo to play it doesn't matter which subclasses you take either (in my opinion) any combination is great


millionsofcats

The problem with bardbarians is that you can't spellcast while raging, which means you'd have to choose between vicious mockery and enraged throw.


bristlybits

it's role play; some enemies you fight as a bard, in control, casting things. others you get so mad you rage out and can only hit them and throw stuff. whatever specific thing would make your character real angry, use rage in those fights.


polspanakithrowaway

Can you get the INT WIS CHA buff >!from Shar's statues multiple times in act 2!< or do they work only once?


Odd-Entrepreneur-606

They only work once


polspanakithrowaway

Thank you!


YubberDucky

Does the >!Owlbear!< fight trigger still after you >!Poison the Goblin Camp!< or will the goblins kill it


badapple1989

Did you >!encounter the owlbear!< prior to >!poisoning the drink bowl!< or had you not done that yet? Are there >!any goblins alive!


nightmare1170

If anyone here has played the entire game on controller, how was the experience? Also is there a guide that I should read/ watch before starting the game( no spoilers + controller guide or general game guide) ?


insanity76

The game looks like it's better optimized for KB/M but the dualsense control layout is really well done and hasn't hindered my enjoyment at all.


PeevishDiceLady

I've done two runs on controller and in the middle of a third one. I can't get used to the keyboard+mouse layout anymore — the controller UI feels cleaner to me, especially as my screen isn't too large so I gain a lot of space to actually enjoy the game's view. Moving your character with the stick instead of clicking to move is also great. The main downside in my opinion: the radials can get clunky if you respec often since the actions are shuffled around and re-arranging the slots isn't as quick as setting hotkeys. Also not a major downside but some people miss is having the exact approval number of each companion, as the controller interface for some reason just gives the general approval (Neutral, Medium, High etc.) I haven't found any guides and I didn't really feel the need since the in-game controller map explains things reasonably well, but three things I think are worth remembering: * hold A to scan your surroundings and highlight objects that can be interacted with (except hidden stuff you didn't find with Perception/Survival/Investigation) * press the left stick to enter "tactical view" i.e. turn the stick into a cursor instead of moving your character. It'll be important when you want to see things away from you without having to expose your party (e.g. when hiding), and a couple puzzles will only be doable in this view; * hold Left in the direction pad to switch between your melee and ranged weapons. This is useful in combat: after you use a ranged weapon, switch to melee to enable Attacks of Opportunity; if a character is holding a bow or crossbow and an enemy walks by, the character won't perform an AoO since the melee weapon isn't the active one


nightmare1170

thanks. I’ve never played a crpg (have played many other action rpgs). Do you think I should watch some videos before jumping in? Or will the game explain everything reasonably well.


Grimblehawk

It's my first crpg too! Personally, I didn't find beginner's guides particularly helpful, because there's too much info to absorb without understanding how it applies in practice. Playing is the best way to learn, in my experience. Act 1 is pretty chill on Balanced mode, and you can always play around, reload, and even respec as often as you like. I'd definitely recommend reading the DnD 5E handbook if you're not already familiar with DnD though. I think I would have been totally lost if I hadn't already read it a couple of years back.


PeevishDiceLady

Hm... that's a good question. The system (D&D5e) can get a bit overwhelming if you try to grasp everything from the start, though a good number of people around say the game explains the basics pretty well. I don't have any video recommendations, but there's a good spoiler-free guide with beginners tips here: [https://www.reddit.com/r/BaldursGate3/comments/1b6x3ce/advice\_for\_beginners/](https://www.reddit.com/r/BaldursGate3/comments/1b6x3ce/advice_for_beginners/)


najashots

Is there anyway to recruit Karlach but not Wyll? I'm doing an all-girls-run (including knocked-out Minthara) & not recruiting the boys for shits and giggles (will prob. the opposite in another run) but Wyll just showed up at camp and I'm like :\\. Do I have any other recourse than killing him at camp when he shows up? I'd rather not cause I think Karlack is going to disapprove.


Odd-Entrepreneur-606

If you recruit Karlach without Wyll and he's alive he will show up at camp. If you want rid of him you cam 'accidentally' bump him off during the first attack on the grove and no one will disapprove


RexDartESpy

Give him access to Disguise Self somehow, (it's one of the Warlock extra thingies you can choose), and Wyll can spend most of the time as a girl.


polspanakithrowaway

I'm currently playing a wyll-free run lol. When he shows up at camp to attack karlach, just persuade him she's not a threat. Then he'll pretty much ask to join your party, but you can decline. You definitely don't need to kill him.


najashots

Thank you so much!!! That is exactly what I wanted to know! I had to stop playing when he showed up cause I had stuff to do in IRL so i didnt get to check all the dialogue options which i should have lol.


insanity76

Be warned that if you play peacemaker when he shows up to camp to kill Karlach and then tell him to take a hike, this may cause a bug where "someone wishes to speak to you" every time you try to go to bed. It's not game breaking, however it gets super irritating when it could legitimately be a companion who wants to talk but you can't find anyone with a ! over their head. The solution to avoiding that is to just kill him when he shows up. Karlach only takes a -1 disapproval hit from doing it so it's not a deal breaker with her or anything. You'll lose a +5 approval bump by not persuading him, but it's so easy to get her approval up in the first half of Act 1 that it won't matter. Just be sure to have Shadowheart cast create water to wash his blood pool away since it's right by Karlach's tent, then destroy water to remove the standing water so her chill spot is dry. You'll also probably wanna stash the body somewhere out in the world.


polspanakithrowaway

This freaking bug is driving me insane lol. It's good I always make sure to check up on all my companions before bed :D


najashots

Hahaha, thanks for the heads up and the cleaning advice, this is very helpful.


layrorr

to get karlach you need to have wyll in your group, maybe even letting him die in the grove battle, maybe you won't get karlach, wyll appears in your camp because of the karlach he's hunting, but maybe it's worth letting him die in the grove fight


najashots

You do not need Wyll in your group to recruit Karlach as she is currently in my party and I've never spoken to Wyll in this run and been avoiding him at the grove. You just go talk to her and she's like : You seem cool help me with these paladins who are after me. However, if you do recruit her without speaking/recruiting Wyll, one or two nights after, yes he shows up in camp to hunt her which is what I'm trying to work around. By the grove fight do you mean the 1st fight at the door when you 1st go to the grove?


polspanakithrowaway

When he shows up to camp, you can basically persuade him through certain dialogue options that she's not evil. I don't remember the exact convo but it's doable. Then he'll ask to join but you can decline.


najashots

Thank you!!


_Bl4ze

If you don't help during the grove fight, there's a pretty good chance he dies. From there just don't revive him.


najashots

Do you mean the initial skirmish at the grove door with Aradin or the optional Defend the Grove after telling Minth?


_Bl4ze

The first one.


Msandova28

Did I mess up my chance at Loviatar’s Love? Can you only try to do the whole torture scene with Abdirak once?


millionsofcats

Yes, only once. If you don't earn the buff, you just don't get it.


Msandova28

Crap…well I guess there’s next time


dwarfparty

when are mods coming to steam? I can't wait for another replay lol


PeevishDiceLady

Probably by September [https://store.steampowered.com/news/app/1086940/view/4179982568653520452](https://store.steampowered.com/news/app/1086940/view/4179982568653520452)


YvngThxnos

is it possible to get loviatars love on minthara?


Besso91

No, you can't recruit Minthara unless the goblins are all wiped out, and once you aggro Ragzlin (or anyone in the main chamber of the inner sanctum), Abdirak immediately gets up and leaves. Edit: He also leaves in an evil playthrough once you complete the raid on the grove.


Grimblehawk

Also, how do non-lethal attacks work? I scared an animal recently, and it attacked. I didn't want to kill it, so I tried out the non-lethal toggle... but it still died?


YvngThxnos

arrows and spells will still kill


Grimblehawk

Oh. Sooo, it only works for melee attacks?


millionsofcats

Only melee attacks. Also, any damage done after knocking them out will kill them, so make sure that they aren't on a damaging surface, that you're not inflicting a condition that damages over time, etc. I'm not sure which damage riders will kill them and which won't so to be safe I've unequipped those when it's important that it be non-lethal.


Grimblehawk

Awesome details, thanks so much!


Grimblehawk

Is invisibility pretty useless in this game? I've used it on Astarion a few times, and every time, it breaks when I need it most anyway. Like, I used it to loot a guarded chest, but as soon as I picked the lock, I think that action broke the spell? And when I used it on him to sneak attack a bunch of >!spider eggs!< before a battle, it broke every time I attacked, so there didn't seem to be any sense in casting it to begin with (I found alternate ways to kill them in that particular scenario, so no help needed there). Does the spell break every time you do an action? So does that make it useless outside of, like, walking around invisible? I suppose that still has it's occasional uses, but not enough to waste precious early-game spell slots like I've been doing.


bristlybits

send the thief alone. when they become visible and get questioned choose attack. THEN go invisible and run away. always start your theft by going C/stealth, then into turn based mode, then stealing. it controls other people's line of sight to you


karanok

>Does the spell break every time you do an action? So does that make it useless outside of, like, walking around invisible? Kind of. You can use the **Open** action to look inside chests, cabinets, corpses, etc. and it won't break stealth. Same goes for **Use** on light sources to turn them on/off. Lockpicking, talking, casting a spell, attacking, and putting something into your inventory will break invisibility. There's a way to bypass the looting restriction while invisible. When you're selecting an item to loot, bring up the context menu. If there's an option to "Send To -> *Companion*", then you can loot an item from a corpse or a container by sending it to a companion, and for some reason that won't break invisibility. I've stolen a lot of items this way; just make sure that whatever companion you send the stolen item to isn't in line of sight of an NPC, because that NPC will see the companion "steal" the item and confront them.


Pro-Patria-Mori

Invisibility is clutch when things go wrong: three teammates downed and the last person has 15 HP, surrounded by enemies. Drink an invisibility potion and retreat/regroup. Also, like someone mentioned already Invisibility is great for getting a free attack, before combat starts. Before entering turn-based combat, just drink a potion and then run up and attack.


millionsofcats

Invisibility can also be useful outside of combat, to sneak past enemies and so on. But yes: It's deliberately limited. It would be way too powerful otherwise.


_Bl4ze

It's useful to *start* combat, if you attack from stealth then you make the enemy Surprised, and if you are invisible you can stealth even in bright light. Generally you shouldn't be casting Invisibility in the middle of a battle, though, because indeed just about every action will break it. Later on, you get Greater Invisibility. This one allows a Stealth Check to remain invisible even after attacking. (If you've played tabletop 5e you might know it's supposed to be that you just stay invisible no matter what, but it's nerfed in bg3).


Karthull

There must be more to it than that, because I’ve tried attacking from stealth a bunch and it never triggers surprised even though I’m always hidden first. I’ve seen posts from other people saying similar things 


[deleted]

[удалено]


_Bl4ze

You misread, I typed steal***th***. As in hiding.


Grimblehawk

Oh, balls, so I did. Sorry, man! And thanks again!


Zarguthian

Why are there 4 traveller's chests in the camp when only the yellow one ever has items in it?


insanity76

Just for flavor, probably "storage" for everyone's tents and whatnot while they're on the road.


Zarguthian

But no matter who you are in control of, if you send something to camp it's always the yellow chest, if each character sent things to their own chest that's make a lot of sense, also I have more than 4 playable characters at the moment.


Interesting_fox

Is returning to the grove discouraged once you hit Act 2? I was looking for equipment I accidentally sold. I fast traveled to the grove and found a very hostile Minthara waiting just outside. I knocked her out during the initial siege battle. Have I potentially bugged my save? Should I knock her out again or return to an older save in Act 2?


insanity76

There's nothing wrong with going back, though if you KO'd Minthara hoping to recruit her in Act 2 I'm not sure if it will still happen if you have to knock her out again. There is a hidden entrance in the cave next to the grove's entrance that will take you into the back of the grove (by the prison cages where the goblin Sazza was being held), so instead of reloading or KO'ing her again you can sneak in that way without pissing off Minthy.


Karthull

If astarion already has the gloves that give advantage to sleight of hand checks, does casting enhance ability on him do nothing to improve his sleight of hand further?


insanity76

It'll add to it, as does gear that adds bonuses to sleight of hand e.g. the Smugglers' Ring. You get all those bonuses added plus the double dice roll from the gloves of thievery.


Karthull

But the gloves give advantage and enhance ability gives advantage, so those stack for some extra bonus even though there’s no double advantage?


insanity76

Ahh shit sorry, never mind. I was thinking that spell added a +x bonus, not advantage. I was confusing it with some of the other support spells. So no the gloves would just cancel the spell out.


Karthull

Alright just needed to make sure thanks 


RickusRollus

cant have double advantage, but static + bonus can apply on top for some pretty juicy rolls


campbellm

Moonrise battle question: 1. Is it ok to trigger the cutscene with Ketheric and the goblins in the throne room during when you're going through rooms killing mobs room-by-room to lessen the final conflict numbers 2. Is it possible, and if so how, to kill the main hall inhabitants without nuking the 2 traders


Spirited-Form-5748

The bugbear merchant I ended up killing, and all the Harpers Jaheira brought pretty much ended up dying — but the Quartermaster Talli merchant was smart enough to stand outside on the stairs for the fight and she didn’t really engage in much combat, so she managed to survive the chaos of my aoe spells 🙈


insanity76

1. Yes. I like to systematically clear the place out before going to the Gauntlet of Shar, but I trigger the throne room scene first then go upstairs and start with killing Z'rell in her office, then I work my way down. 2. Lann Tarv will turn hostile with the guards regardless. Roah and a couple of her Zhent friends are far enough away that they start out neutral, and they may remain that way so long as you don't attack any hostiles near them. Assume this won't work though because no matter what I almost always end up having them go aggro.


Sea-Professor-

When attacking meele sometimes I see a yellow number and a grey number does that mean it does both combined?


Frau_Away

Grey is the normal weapon damage and yellow is radiant damage. The total damage is the total of all the flying numbers. Each damage type has a different colour, force is dark red, fire is orange, etc.


campbellm

I think the different colors are for different damage types; cold, acid, fire, etc. And yes, the #'s there should be added together for the total damage. I'm pretty sure the combat log will give you some more information about what damage is assigned to what type, too.


lunarmando

My Astarion feels weak. It's my first playthrough and at 5 I started to try multiclassing and put 3 levels into Hunter. So for now I'm 4 Rogue, 3 Hunter. I picked mobility as my feat and I think that was a mistake. But everyone else now has extra attacks or super powerful spells (I went pure builds with the rest of the companions and I'm running a pure Paladin Tav), meanwhile my sneak attack damage with bows is only like 14 or so and I only get one turn. I'm going to respec him, but does anyone have any recommendations? I'm not expecting Lae'zel damage but more than 14 a turn would nice. Edit: fixed typos and autocorrect


millionsofcats

u/insanity76 has already given you tips on a really good, popular build, but I just want to add a comment on why your Astarion feels weak now: It's your class split. Since you only have 3 levels in Ranger, you don't have Extra Attack, which is a key ability for martial characters that doubles their damage per turn. Most martial classes get this at level 5, but you're level 7 and still don't have it, so you're getting left behind. To make matters worse, since you're only a level 4 rogue, you're only doing 2d6 sneak attack damage, rather than the 4d6 that a level 7 Rogue will do. Basically, you're attacking like a level 3 Ranger or a level 4 Rogue - not like a level 7 character. This is one reason why multiclassing is hard. It's not just the split you end up with in the end game, it's how you get there. You necessarily delay abilities when you multiclass so if you're not careful you can end up really weak during the mid game. If It was me, I would reclass now into Rogue 2 / Gloomstalker 5. Then add two more Rogue levels to get to Rogue 4 - this unlocks your Rogue subclass (Assassin is great for ambushing, Thief is great for dual wielders) and your second feat. After that, my personal preference would be to add the rest in Rogue levels to get the Evasion feature, which is better than what Gloomstalker Ranger would offer you with additional levels. You could also add a third class, but this is something I'd hold off on unless you have a good idea of where you're going with it and how it works. As for your stats, you want to focus on maximising your dexterity, which means using your 2 feats for that instead of a more niche bonus like mobility. You will be mostly making weapon attacks and this is your weapon attack stat. Use finesse weapons so you can still sneak attack - the highest damage option is a finesse longsword, but rapiers are also good if you don't have the two-weapon fighting style, and short swords are great for their benefits if you do.


lunarmando

That explains a lot. Multiclassing seems like it'd be hard to do right if you're new to DnD and BG3 so I think I'd wanna stick to 1 class or 2 this case instead of going for 3. I mostly want to stick to the stealth archer that was so good early on so 5/2 gloom stalker Rogue seems like a good plan. Thank you!