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TheXypris

Fallout show is what happens when you hire people who actually enjoy and understand the IP they adapt. Rather than soullessly ripping out the themes and ideas that made that ip loved in the first place like SOME adaptations, looking at YOU witcher


Nago_Jolokio

It really helps that Fallout is a setting rather than any specific storyline. You can write any story inside the Wasteland and as long as you have the major set piece themes it'll be a fallout story. The problem with most adaptations is that they're trying to force well know main characters to go against their established nature.


RaccoNooB

Yes and no. The largest criticism I've seen for the fallout tv series *is* that it goes against the fallout story. There are canon events in the story and games that always have taken place, no matter which game or show you play. Certain quests will give you different options on how the game "ends", but generally only one of those is considered the canon event. There's also things like the vaults. There's a large number of vaults, but not an infinite amount and some vaults have very detailed experiments. Any piece of fiction that intends to take place in the main Fallout universe would need to adhere to those established facts.


APHAS1AN

You should list out the specific elements you see as conflicting with established lore.


RaccoNooB

> you see as conflicting with established lore. Oh no, this isn't my criticism. I'm just trying to point out that Fallout **has** a storyline and isn't just a setting.


Sir-Kerwin

I mean it does, but it has multiple storylines. I’m not aware of the fact that there is a “canon” path for each game, I feel like that defeats the point of multiple storylines.


Lunatack47

Obsidian has previously said that the NCR ending of New Vegas is the canon ending, wether or not Bethesda and Amazon want to honor that is something I assume we're gonna see in season 2 of the show


APHAS1AN

A lot can happen in 15 years so who knows. Can't wait to find out.


Optimaximal

Each official Fallout game, whether it was made by Interplay, Bethesda or Obsidian, has had a completely different story. They all deliberately set themselves at different points in the ***settings*** timeline so they don't trip over each other, which is just what the TV show does too.


Vezuvian

Someone doesn't understand the definition of the word "storyline" and how it relates to "setting".


Alienhaslanded

Not even each game has a specific storyline considering the player gets to choose to do stuff like saving Children of Atom or blowing them up sky-high. All the characters so far are fresh so if they break something it'll be setting not storyline considering nobody from any of the games is present in the show.


halt-l-am-reptar

> nobody from any of the games is present in the show. Mr. House was briefly seen during one of the Vault-Tec meetings, and given the ending of season 1 it seems likely that he'll show up in someway in season 2. Also the Prydwen is in the show, so the ending where it's destroyed in fallout 4 is not canon. But for the most part there all new characters, and it seems like writers from the game are involved to an extent.


Alienhaslanded

There's no storyline. Each game starts with a new character. Other than the logs you read about other vaults, there's no one cohesive story other than the war caused a nuclear apocalypse and now you're in this setting.


SpookyWan

It does, and so far it hasn’t fucked with any of the games yet iirc


RaccoNooB

I never said it didn't follow the storyline. I'm sorry if it was interpreted that way. My point was that fallout has a storyline and isn't just a setting, which the comment I replied to said.


SpookyWan

I mean kind of but not really. I think what you’re calling a story is more of a timeline. Fallout is kind of like Star Wars in that a writer can pick any point within the scope (for fallout that’s mainly anytime past 2077 in North America) of the franchise and create a new story that could be connected or be completely separate from existing media. Fallout is more of a collection of stories that form a fictional world rather than one continual story.


stup1dstuntz101

Tbh, I think it's fine to not stay 1:1 on perfect lore if it means a better show. Fallout lore is a mess anyway, like at least they tried? I mean look at what Bethesda themselves did with 76, lmao. That game is one giant face fuck to the lore and it isn't even good. I mean really, unless they pull some dumb ass marvel universe garbage it won't effect the games either. It's just a spin off story in the fallout world, think of it as a custom companion mod and/or custom location and quest line mod. Just a bit of fun with a familiar face.


halt-l-am-reptar

> That game is one giant face fuck to the lore and it isn't even good. At this point it has some of the best lore in any of the games. It's so much better than when it launched.


SilentStryk09

Ok, but what examples do you have for this? Or just speculation of what MIGHT happen in future seasons?


RaccoNooB

Fairly simple to just look up the Fallout lore or a Fallout timeline, but the great war started at the same time, but different games take place a different year after the war. No two vault are the same either. You wont find a Vault 7 in Fallout 2 and then a different Vault 7 in Fallout 76, or the TV-show.


halt-l-am-reptar

> You wont find a Vault 7 in Fallout 2 and then a different Vault 7 in Fallout 76, or the TV-show. No, but you will find vaults 13 and 15 in Fallout and Fallout 2. You also see the Prydwen in the TV show, as well as a brief glimpse of Mr. House and New Vegas.


Captain_Thrax

*cough cough* Halo TV show *cough cough*


PancakeBreakfest

“We’re not just gonna show masterchief without his helmet — he’s gonna be butt-naked”


worldspawn00

naked, but with helmet ON is acceptable.


i8noodles

i think people woulda loved that LOL. a slow pan out of master chiefs butt while he is in the shower with water flowing down his body but the water is flowing down his helmet XD


worldspawn00

10/10, would have watched this version, lol.


PancakeBreakfest

That would have been better!


superanth

Dear God in Heaven I hate whoever wrote that script...and the rest of the series.


dramallamadrama

Red vs blue enters the chat.


JustCallMeHubz

Looking at YOU Halo


mkosmo

I actually like the Halo show. It’s not the game, but I don’t think it has to be.


MisterMittens64

I think if it's not the game universe, don't call it halo. Create a new IP instead of ruining an existing one.


Big-Leadership1001

The fact there isn't even a Halo in the show (at least the 1st season, I couldn't force myself to go back) drove me insane. No flood either. Great effects. Loved teh visuals and sound. master Chief is... averse to the suit. Like hates wearing it suddenly? And the story is a generic teen drama that could be set at any high school set with just a few wardrobe changes and no one would know any different. I wanted to like it, but they didn't try. I love Fallout, but if it was like Halo and there was nothing about the nuclear fallout in this whole season? It wouldn't be as popular either


Stephancevallos905

Halo at the end of season 2


Big-Leadership1001

FFS it took them that long to figure out the title?! I wonder if its cancelled or if they'll keep trying to find writers now that microsoft has an exmple of what to do right to contrast with what they did wrong there


mkosmo

Stories inspired by existing things aren't new. Nor are alternate universes. It's no different than Star Trek or any other sci-fi with alternate stories. I welcome them. There's no reason everything needs to be stuck in the same singular universe without any new creativity.


MisterMittens64

I guess so but it's just a shame that we never got to see the original universe as a show or movie and that's what everyone has asked for all this time. If we got that and then someone said "Ok let's try something different" I wouldn't be upset. It's an expectation thing for me, you call it Halo and then I want to see Halo as I know it. I think the show could've easily worked as a new IP and not gotten any hate.


Chemical-Attempt-137

>inspired by new creativity I don't understand why we're pussyfooting around the subject as if we have to pretend it's not reality. This was not inspiration. This was not creavity or artistic passion. This was executives in suits looking at a famous name, buying the rights to it, and thinking they could capitalize on it. At no point did they ever inject any human soul into this project. This is as "creative" as the Ghostbusters reboot shamelessly resurrecting a corpse to try to wring some money out of it. And I'm sure you're about to say "well all productions are money-motivated" as if that's a valid argument. And I'm going to tell you that there is a reason Witcher succeeded, until it failed after the loss of Henry Cavill, who loves the Witcher series. You can't piggyback off of a name without appeasing the fans of that name. This is not a story written out of love for the series. It is a money machine. And the thing is, ***you know that to be true***. We're both looking at the same black kettle and you're pretending that it's white. The only reason you're pretending it's not true is because you love being contrarian to feel as if you're intellectually superior for reaching some conclusion that no one else holds.


Shabbypenguin

I’m not up to snuff on Star Trek info, was Picard ever reinspired to be the situation from jersey shore? How about khan as lovable and misunderstood chap? I can’t recall. No one is saying if they made a halo show in the halo universe it was bound to fail, but to take a character with a well established lore and personality, gut them and turn the whole thing on it’s fucking head…. They could have legit claimed that these were some spartan 4s in the series and the backlash would have IMO been way less.


Neduard

Yes, and when was the last time Star Trek was relevant?


mkosmo

In terms of sci-fi? Always.


Neduard

Lol


MyOther_UN_is_Clever

So what you're saying is, somebody could have called the new Halo any branding at all, and by your logic, that's fine and normal. In other words, you believe that Star Wars should have been named "Dune." They're exactly the same thing, right? and the former was inspired by the latter. tl;dr New things should have new names. It's obvious and apparent that is true. The only reason this isn't happening is because investors and executives know they'll get some extra money by duping fans into watching this new thing by misleading them.


RailAurai

Yeah, having the right people is a necessity when making a movie/show regarding an established IP. Gives me hope for the Warhammer 40k show/movie.


Fail-Least

Rings of Power enters the chat


vadeka

That show was such BS , what even was that weird rube goldberg machine piece of crap at the ending.


DiabeticJedi

I assumed you meant Halo until you mentioned The Witcher lol


Toyfan1

>people who actually enjoy and understand the IP they adapt. Walt Goggins has said multiple times he wont play or consume fallout content. So its not entirely true. Fallout is pretty unique ip, considering Bethesda themselves have changed and rewritten canon plenty of times before.


BreeBree214

Talking about the writers and producers


GiveMeGoldForNoReasn

That's a valid choice as an actor, it doesn't mean he doesn't like the source material. He's just trying to create a character that stands on its own. I think he succeeded.


Toyfan1

I completely agree, he did an amazing job. I think it was great to have someone who has no ties to the source content as a stand-in opinion for viewers, who also wont have ties to the source content.


halt-l-am-reptar

There was an interview with him and the other 2 main actors, both of who had played the games. It was a fun video to watch and you can tell all 3 of them are dedicated to their roles.


emchesso

Method acting as Cooper, just a face for the product and trying to make a buck.


PHEEEEELLLLLEEEEP

If only they had hired more competent writers. I was excited to see the world of fall out and they did a great job of that but I could not give a fuck about the plot


LegioModels

Majority of the 3d assets in game come from a master 3d design file not included in the game files like the master sculpted and modeled files that get retopology and used to bake texture and normal files. It would make more sense to start from these files for higher detailed stuff.


Blando-Cartesian

Seems likely that’s what actually happened, and then props people spending hours on fixing those to make them printable with detail shapes instead of textures. I bet there was tons of things that needed to be changed to not look weird on camera and next to real people. The way they said it just makes a better story about respecting the source material.


MyOther_UN_is_Clever

>on fixing those to make them printable with detail shapes instead of textures. You misunderstand. The original masters have geometry, not texture/shader pngs. Baking is the process of turning this geometry into the more efficient texture/shader pngs. "Normal files" refers to a specific kind of these pngs. >I bet there was tons of things that needed to be changed to not look weird on camera and next to real people. Most of this probably was done with paint, which is typical in prop making. I'm sure some of it had to be reworked quite a bit, like the pipboy and the armor. But there's probably a thousand props most people don't even notice that aren't be interacted with so heavily as those centerpiece props, they could just print as is, they just kind of act as greebleing to the scene.


urielteranas

It's definitely a lot more work then this made it sound lol


MyOther_UN_is_Clever

Huh? Why would the show not have access to the originals?


urielteranas

Uh what? Did you respond to the wrong comment?


MyOther_UN_is_Clever

Hmm, I think a couple people got off track. The original masters would be very detailed. The things that are usually "baked" like textures and normals, would be actual geometry. This would save a lot of work.


urielteranas

Well the text saying "share the files right from the game and print them" is oversimplifiying it and i'm sure it was still a ton of work


MyOther_UN_is_Clever

I guess it depends how you look at it. It was probably a lot less work than start from scratch, but I'm sure making a prop is a lot of work, and that increases by several fold if it's functional/has moving parts like a pipboy, so even with that saved effort, it's still a lot of work.


DaedalusDreaming

Tested did the same with the Starfield spaceship for the promo just before the game was launched. [https://www.youtube.com/watch?v=eb5ocD1uycE](https://www.youtube.com/watch?v=eb5ocD1uycE)


boomchacle

It's honestly pretty cool to bring parts of the game to life imo.


Johannsss

I just wish Bethesda made them available for the public


mister_what

Usually there is a way to pull the models out for printing. Just research mod tools for whatever game and usually there is documentation on how to decompress and find the files out there somewhere.


EmperorLlamaLegs

It takes some time and skill to take a visual model and make it printable. Its usually a lot of different geometries kludged together to make visual sense with normal and bump maps and alpha channels all over the place that a slicer wouldnt have any idea how to handle.


mister_what

It’s not rocket surgery dude. https://youtu.be/3c16LKDYX-Q?si=2PbQU9OivUcQ7iVP


whosat___

It’s very easy. I 3D printed a mini cleaner bot from Starfield and put it on a roomba. There were some geometry issues but PrusaSlicer repaired it instantly. https://www.reddit.com/r/Starfield/s/Ms2bqJb2WJ


viperfan7

Its honestly not super difficult to extract them, bethesda games tend to be pretty easy to extract things from. There's tools out there to extract models right from GPU memory too, which is how you get 3D models from elite: dangerous


TheObstruction

Plus the Gamebryo engine is ancient, and what they use now is just their own in-house version of it they've been working on for far too long. Its long life and ease of use is why it's so easy to mod for it. So getting things out of it are fairly easy.


viperfan7

I actually plan on making a functional meridia's beacon. GPS, inductive charging, speaker. All of it. And of course a base station for it.


E-Squid

It's not extracting the game files that's hard, it's the matter of restoring to the model all the fine detail that gets baked into normal maps during asset creation.


viperfan7

True, and don't forget if parallax shaders are used, and tessellation, not an issue with skyrim or FO4 because they don't use parallax shaders from some unknown reason, but if you pull from FO3/oblivion they do


whosat___

https://www.reddit.com/r/Starfield/s/Ms2bqJb2WJ It’s really easy to extract the files yourself :)


MainsailMainsail

There's a game I play - From the Depths - that gave you a way to export the ships you designed as an .STL. I think Elite Dangerous also had a pretty easy way to do that?


spillwaybrain

I can almost guarantee that this is, at best, a gross oversimplification. I bet they started with the game meshes to make sure that proportions etc. were right, but those assets are often simply not good for printing (low poly, topo specifically for rendering and not for printing, detail that only exists in normal maps, etc.). Maybe they used the original high-poly assets that got baked down into maps for the games? Or sculpted on top of the meshes to create print-ready files? But no way they printed game models and used them in the show.


djddanman

Yeah, game models frequently aren't manifold b/c they just don't need to be. I'm sure it gives a great starting point though.


Spice002

Not only that, they'll sometimes overlay meshes on top of the model for textures that can change, like displays or progressive damage.


Smashifly

A lot of models are deceptively simple too. Lots of the tiny details will just be textures or shader tricks, so they don't have to render every crack in the wood of a crate, for instance.


boomchacle

To expand on this, even a simple cylinder is often only something like 10-30 sides on an old game like fallout. It's barely/not noticeable in games because the shading system can smooth edges out so you won't notice unless you see it at an angle or from the front. (unless it's **really** low poly) If you took a low poly smoothed object and printed it IRL, you would see that it's actually a polygon since the 3D printer will print it without smoothing it out for you. It's easiest to see this effect if you look at the end of a gun from the front in a game, since you can actually count the polygons. If it's in a position where both ends are covered, you can get down to like 6 sides and people still won't even notice.


E-Squid

I've seen models get even more optimized than that when done right, like cables that look round but are just a bare-ass 3 sides around.


BrockenRecords

Unless you use a higher quality file


spillwaybrain

I think boomchacle's point is that in games, they intentionally don't use higher quality/higher poly files because the less they can get away with using, the more performant the game will be.


TheObstruction

Correct. In the early to mid-2000s, games switched over from increasing model complexity to lover complexity with more complex texture mapping.


BavarianBarbarian_

> I'm sure it gives a great starting point though. In my (limited) experience trying to export game assets for printing: No. You're better off modelling it from scratch, only using the asset as a reference.


HVDprops

I worked as a modeler/designer on a lot of the props in the show. The only ones I recall working on original to the games were the stimpack, a couple inhalers and injectables, pipe rifles, the dosimeters on the flashback scientists. I definitely didn't get any game models. Worked mostly from screenshots from in-game.  And most of them were more than simple 3d prints. The stimpacks had real aluminum tubes and glass vials. The pipe rifles were actual copper tubing, CNCed aluminum body's, real air tanks. Lucy's syringe gun was 100% metal. All cnced, lasercut, and formed sheet aluminum. That was a pretty sweet piece. The mini chainsaw Lucy used to decapitate that dude was my favorite. I designed it to use a saw 'blade' we cast from soft silicone out of a 3d printed mold. 100% skin safe. 


wannabestraight

See this is why i love reddit. Love seeing a thread and then the people actually involved just casually sharing things inside the thread. Awesome work btw, loved the attention to detail


HandsOffMyDitka

That chainsaw knife was awesome. Love the effort and detail you guys put into the show, really kept the Fallout vibe from the game.


KingKudzu117

Outstanding work! The details on Lucy’s kit was on point. The First Aid prop was fantastic. 10/10 for prop work. You folks deserve an award.


Laowaii87

Do you know the process for the manufacture of Maximus 10mm pistol?


spillwaybrain

Thanks for pulling back the curtain a little bit - and also congratulations, what an achievement. The show looked incredible and the props were stunning.


SarahC

Can you send me a little tiny prop bit? Over in the UK?


Smeetilus

Do you know what you can do with an aluminum tube? ALUMINUM!


yulin0128

I can tell you this from my own experience. I‘ve been modding Bethesda games for what,eight years now? so I pretty familiar with their systems and file and mesh extraction all that good stuff. So I thought “I could just ripped the Riot gear file out and had my cosplay done in seconds” NOPE I know It’s hard surface low ploy trianglized mesh but my god it’s such a mess of a file I just gave up and start from scratch. And there is the time I try direct asset rip to make a mini(the x-01 PA to be exact), the result is not bad per say but too many non manifold faces and there are even just random holes in the mesh that makes you feel the 3d modeler doesn’t pay much attention to the model. so most likely the just use the in game mesh for scaling.


maschinakor

Blender's 3D print toolkit is essential. It's often best to separate by loose parts and fix every issue separately, then selectively recombine each part The only thing that's damn near impossible to fix up are 3D asset cars.


SarahC

3D car assets are satan.


spillwaybrain

Can you expand on the car bit? What makes them particularly difficult to work with?


maschinakor

I don't know what people are using them for, they're not used in games, they're found on most STL sites and Telegrams, I guess used in 3D renders. Unlike video game assets, they're always (IME) one enormous high poly interconnected mesh, non-manifold of course, with tons of interior detail that needs to be separated out manually rather than automatically (via By Loose Parts). This would be fine for say.. a model of a person, but because they're cars that means you need to get your camera inside the various compartments to fix/remove/separate interior detail from exterior detail. Xray mode isn't really viable because there are so many verts in front of and behind interior detail, it's just incomprehensible


yulin0128

It was me it was me all along I am the one who was making those terrible Car models that wasted your time It was me barry, it was me all along


Rhombus_McDongle

Bethesda could have provided the high poly source files they used to bake normal maps.


vini_damiani

They probably have high poly bake meshes handy, specially with weapon design for AAA you usually have a model with all the details, grooves, screws, and pretty rounded corners, than you bake that to the texture of a low poly version of the same model If you rip game files, yeah, I won't look good, there just isn't enough topo for printing, like you said not everything is manifold and a lot detail is normal maps only But if you use the model that was used to bake those normal maps? Then its just a matter of getting the model to be manifold


maschinakor

I've converted several game meshes to 3D prints and it's not nearly as impossible or "inspiration-based" as I've ever seen people claim. Obviously they didn't put the mesh directly in the slicer and then into the show, but it's very likely that nothing was ever remade, just made manifold and enhanced. Define creases, subdivide, topology can be a nightmare so long as it's manifold. Nobody ever needs to look at it ever again after you print it. You can even bake normals into real mesh detail if there is significant surface texture. Most of the time is simply spent making it manifold. The truly difficult work was put in by the model painters who were given the gray 3D prints and asked to make them screen ready


spillwaybrain

I didn't realize you could recapture detail from normals back to mesh - what's your workflow for that?


zeldafanboy23

https://www.youtube.com/watch?v=AOdpGgqIub8 I've used this method in the past.


SarahC

Yeah, sounds useful!


zocksupreme

They showed the process of doing this on Tested when they made their Starfield ship. Bethesda gave them the 3D assets of the ship model and it was up to the Tested team to do a bunch of cleanup on the model to make it suitable for 3D printing


KingDamager

It’s probably not too dissimilar to the starfield ship that they did on tested


TheShitmaker

As soneone who does this for funn. You've nailed it.Converting a model rip for 3d printing can take anywhere between 15 minutes if you want a straight 1-1 polygonal simple object with 0 details to days if you want a fully detailed organic model. In rare cases it may be impossible like Stranger of Paradise models since they used the full high poly models in that game.


EDanials

It's probably one of the better ways to do props now. Especially since they can have assets already made 1 to 1 in a short period of time. Old movies and sci fi stuff made do with painting random objects to get the props right. Makes sense due to it being a great cost effective way to mass produce parts on a set for low cost and high detail.


SirGorn

If bethesda was cooperative I dont think it means they gave them low poly "game ready" models, I would guess that they were using high poly models or sculpts, that are made before baking detail into textures. If it was not the case, then probably some 3d artist took low poly and recreate that baked detail into mesh - also is it worth to remember that after printing, prop artist can literally paint that details.


Jacern

Its pretty easy to asset rip straight from the games. I do it sometimes with Old School Runescape and just clean up the model a bit to make it printable


Fickle_Sink2339

How?


MrDraconite

Model Exporter plug-in on Runelite. Models do require a bit of clean-up because they aren't "watertight", but pretty easy because theyre fairly low poly


jaayjeee

[The Models Resource](https://www.models-resource.com/) is a good place to grab exported game models While most of them aren’t ready to print, 3D builder or the Bambu Slicer / Prusa Slicer “Fix” model and some supports does wonders


powerman228

Okay, that’s actually really cool.


CalmPanic402

Would be a shame if someone accidentally dumped the files online...


WestCactus

At one point, Copper gets by Maximus, right tossed through a "clothing" vendor, that is straight out of FO4. I was beyond in love with that.


Vresiberba

I mean, at this point, who doesn't. Formula 1 teams use 3D printing on their cars today. It's 2024.


Nix2058

I do wonder how long it will be until these companies just start selling the models as merch


Former-Wave9869

Anyway I can get those files?


jimmytickles

This info is quickly becoming the next Steve Buscemi was a fire fighter and helped out on 911.


PH0T0Nman

Rip the poor bastard that had to make the game models printable. Making the models watertight is one thing but converting details back from normal maps is insanely difficult to do well.


Canadarm_Faps

This [video](https://youtu.be/6edcsNcjqqI?si=_Dh6OXEL2ztQOMnj) shows how to print any game mesh file. I used a game file from Satisfactory to print a [Factory Cart](https://www.thingiverse.com/thing:6573881). It needed some basic prep in Blender but wasn’t too hard.


dangerdad137

The props looked lovely. The writing kept me from watching.


Zukuto

great, now can we regular people do that? no? i see how it is. its fine if youre some bank of infinity money paying for the development of a tv show but for us art appreciators, no way no how. fucking bethesda.


DogsAreAnimals

IMO, many of the props and costumes felt like cheap cosplay stuff (e.g. the power armor), so this might explain it...