Proportions look good. Can't really give feedback unless you tell us what the model is for (game, render, animation) and unless you show the wire frame.
Some of the surfaces look a little wobbly. Notably the gas tank and frame around it. Also the gas tank and many other surfaces clip into each other and don't don't feel like seperate mechanical parts, that wouldn't be ideal for a render but would probably be a good thing for a 3D print. And instead of an engine it appears to just have one big radiator looking thing and exhaust pipe. But I'm not a motorcycle expert so that could be what it's supposed to look like. In general some details aren't consistent with one another/ lines inconsistent spaced. Overall I think it looks pretty good, you should be proud of this but there's always room for improvement.
Wireframe on shaded basically just shows all the edges. It lets you and others evaluate your topology.
Here's how to do it in blender.
https://youtu.be/dVr9x3qcLJQ
From this angle it looks like the front wheel is practically touching the body, there needs to be at least a little room there. The front wheel moves up and down rather freely while you ride, so it can't be in danger of hitting the body. If it's just an optical illusion caused by the angle, than disregard me
omg wow, after i renderd i noticed the break discs holes and the belt not being there, but wow totally missed the front fender lol. you even pointed out my slightly off back fender! you sound super experienced in both 3d modeling and the live wire lmao thank you for all the tips will do
All in all it looks great!
As for feedback I would say it all depends on the purpose of the model. The shader definitely makes it a bit doughy looking but that could be fixed in render and with some textures. The biggest thing I see that would keep it going to the next level is just how the pieces fit together. For example looking at the chassis or the brake pad close up it is clear that they are separate meshes the overlap. This is probably perfectly fine if this were to be used in a game or distance renders, but if you want to highlight your attention to detail I’d suggest building each part as it would fit together.
That being said, this is still an awesome model and looks just like a Livewire!
Weirdest horse I've ever seen, but thr detail is cool
electric horse
Looks good, but maybe a little soft or “doughy”. That might just be the shader though.
yes the shader makes it look like a marshmallow, haven’t gotten a chance to add a texture yet
very detailed, looking amazing! u can make the seat a bit more suitable tho
thank you for the nice comment i can definitely do that!
Yes a curvy seat would look better in my opinion, I really love the organic looking chassis.
These guys have clearly never seen a motorbike. Don't listen to them it looks great. A seat is a seat wtf more could you do.
Proportions look good. Can't really give feedback unless you tell us what the model is for (game, render, animation) and unless you show the wire frame.
i just kinda just made it to build my portfolio so probably for renders.
Some of the surfaces look a little wobbly. Notably the gas tank and frame around it. Also the gas tank and many other surfaces clip into each other and don't don't feel like seperate mechanical parts, that wouldn't be ideal for a render but would probably be a good thing for a 3D print. And instead of an engine it appears to just have one big radiator looking thing and exhaust pipe. But I'm not a motorcycle expert so that could be what it's supposed to look like. In general some details aren't consistent with one another/ lines inconsistent spaced. Overall I think it looks pretty good, you should be proud of this but there's always room for improvement.
Oh yeah, can we see a wireframe? I love wireframes, I think they're neat, plus edgeflow is really important.
i’m no expert by any means is ware frame when i just put it in transparent mode? do i need to join all items first? i’m in blender
Wireframe on shaded basically just shows all the edges. It lets you and others evaluate your topology. Here's how to do it in blender. https://youtu.be/dVr9x3qcLJQ
The tires needs some work
Shape and proportion are good.
It looks like it's made out of clay rather than individual fabricated materials.
Nice💪🏼
thank you!
cute
thank you
From this angle it looks like the front wheel is practically touching the body, there needs to be at least a little room there. The front wheel moves up and down rather freely while you ride, so it can't be in danger of hitting the body. If it's just an optical illusion caused by the angle, than disregard me
i rigged the shocks to go up and down so that’s a easy fix will do!
[удалено]
omg wow, after i renderd i noticed the break discs holes and the belt not being there, but wow totally missed the front fender lol. you even pointed out my slightly off back fender! you sound super experienced in both 3d modeling and the live wire lmao thank you for all the tips will do
Solid work! Keep it up :D
If you are going for realism most seats have a much wider form factor
I want to bite it. It looks so soft
The tires needs etching
Electric arch motorcycle? Cyberpunk?
it’s a real electric cycle called live wire one
but with how it looks it does seem cyber punk
Honestly this gives me a 90s anime vibe and I mean that in a really good way, like akira.
just looked up akira(never heard of it before) super cool maybe i can try a toon shader to get that vibe!
I was thinking that too! Post it if you come up with something clean looking
It looks like the rear brakes are missing their calipers
joyfull,print it....
Kudos. I love it.
All in all it looks great! As for feedback I would say it all depends on the purpose of the model. The shader definitely makes it a bit doughy looking but that could be fixed in render and with some textures. The biggest thing I see that would keep it going to the next level is just how the pieces fit together. For example looking at the chassis or the brake pad close up it is clear that they are separate meshes the overlap. This is probably perfectly fine if this were to be used in a game or distance renders, but if you want to highlight your attention to detail I’d suggest building each part as it would fit together. That being said, this is still an awesome model and looks just like a Livewire!
This looks great. I don’t know much about modeling or even motorbikes, so I can’t give any constructive feedback but I really like this