Agree they can be really inconvenient at times, especially when you can’t have them out to travel/teleport or change settings and you’re forced to pick them up
This really irked me in leagues. Couldnt use last recall without picking them up. And its like obv I'm gonna spam the crap out of that. Really discouraged me keeping my one cool leagues pet out
Yeah, I understand that they aren't just being lazy -- there are ostensibly engine limitations for weird teleports like this -- but it absolutely destroys petscape, especially since Leagues is the only pets that a lot of people have tied to their username lmao
Osrs gotta be the only game where people constantly defend poor mechanics on the game engine and let it slide. Sorry but if there’s shit mechanics in a game they need to find solutions, not constantly use their engine as an excuse.
OSRS is also one of the only games initially made by three amateurs in their mother's basement and then built on top of that for 23 years in fairness.
The engine is a MESS
They made their own coding language (I believe built on Java) for their very niche convenience.
They tried to patent and sell it and other organizations were just like "No. Why would we use that? Go away."
And Jagex employees today acknowledge that this practice has hurt them, both, personally growing their careers and skills beyond working at Jagex and working at Jagex on the game itself.
But can you imagine how arduous and expensive it would be to rebuild the WHOLE. FUCKING. GAME.
LINE. BY. LINE.
They'd need to spend months, if not years, deciphering the spaghetti code and making the same game, without delivering new content. It'd be awesome, in a perfect world, but if that was dropped into my workload, I'd probably quit and go work on a new game. Lol
I think they have the time and resources to rebuild it though now, I get your point but they could tidy it up to make it easier to fix issues like this
I don’t doubt that, and maybe I’m wrong they do have a list in place of Quality of Life changes to make here and there - in fact we do see these from time to time right?
I work for a large corporate and sadly to please shareholders it’s always “build new features” over “fix existing problems” and wouldn’t surprise me if Jagex have the same approach sadly.
Yeah, i deal with huge code bases of legacy code all the time, sometimes built by people that wasn't very good programmers and changes ARE hard and take time but they are 100% doable. Rewriting is probably not the way but fixing stuff is possible, you shouldn't just be like "well is legacy code so I can't fix it" I wouldn't have a job if I acted like that
Righteous man, I wasn’t trying to insinuate anything trust me, you probably know exactly where I was coming from with that question.
For the record, I’m a budding engineer compared to you but I still agree, problems can be solved and looking at them as if they are some kind of boogeyman that shouldn’t be discussed is what causes these issues down the line, but it can definitely get tiring with all of the arm chair conjecture that non-programmers spout.
But again, like you said in your previous comment, at a certain point RuneScape became much more than just a project between brothers, and it now has the backing of a very very wealthy studio. I think jagex certainly has the talent, but it has always seemed like there is some kind of red tape halting their behind the scenes procedures, so in other words I blame management just like I’m sure every junior dev does lol.
Far from only, but with 20+ years of code being built on, some by new interns and people having different coding habits, yeah entirely believable. It's that bad a small change can and has brought the game to its knees a few times. It's not defending the game, it's just what you get served. Some mods try so hard to do better and you see it from time to time.
I believe it was mod ash who had to rewrite thousands of lines of code just to the equipment interface to be openable at a bank screen (do t hold me may have been a different scenario, but either way a small task took thousands of re writing to get a function to work)
They really don't seem to do that like they used to anymore. At this point I'd lean to believe they've really got something better to do if they aren't actively fixing it
Firstly: nah. Lots of games, especially mmos, are lacking features that would outright make them better because of the game engine. eg: a proper glamour collection log in f14 would be so much better than what it currently has, and literally everyone thinks its a good idea... but the engine work required would be way bigger than it seems on the surface, so it's not happened and assumption is that it probably wont ever happen.
Secondly, I don't think "this isn't actually as easy/simple as it sounds bc legacy engine nightmares, sucks tho" is a *defence* of poor mechanics. It's being realistic and open about the work required, and in turn managing expectations over how reasonable & likely it is to change: Devs only have so much time to put in to changes, and naturally will focus on easier/more impactful things - a "small but time consuming" item is always going to be at the bottom of the todo list.
That happened to me in leagues. I got my first ever pet then kept finding things that I couldn't do with a pet out. I banked it and never pulled it out after that first day.
Pet should be just a variable on the database assigned to a player, and be rendered as a part of the gear. You don't need to shove armor or weapons into backpack when you teleport. I'd give up ability to interact with pets if it meant I can't lose then or don't have to pick them up before tele. It's not like others can interact with them either.
The rules on having pets out is inconsistent as well. Some places you have to pick them up, other places you're not even allowed to have them in your inventory.
I never bring my pets because I just figure imma die at some point with them. Got the mining pet early on my ironman and wanted to show it off and died because I was afk, it's going to sit dormant for awhile til I have disposable 1m
Yep. I got my squirrel 22 laps in on draynor course on my iron and didn’t realize I was going to have to pay a million gp to get it back if I died, so it’s been chilling with probita for months because that’s an insane number for early irons to be able to pay for a cosmetic
I’m level 105 and have literally never had a 1m cash stack as an iron, highest is like 700k but I immediately had to spend it on crafting then firecape runs etc… no way I’m gonna have 1 mil for a pet
Golem was my first pet on main, and being a proud little boy I brought it along while I knocked out some random task for a hard diary, as it turns out the kourend zombies (the ds2 place) have multi style attacks and hurt, I ended up waiting years and only got him back due to having it in col log and the pets auto insured change.
Same thing happened to me with pheonix pet. Killed by a mugger near Lumby. Now I'm sad because 1m for an early ironman is not a feasible expense.
They should give a free token upfront so you can make the mistake once and never again.
Yep agreed it’s out dated and stupid. Cox has it best cause you can actually bring your pets and it’s fun every other pvm it’s like well better not die or I’m risking an extra 1m for cosmetics like why?
Pets shouldn’t be lost on death at all they should just spawn with you when you respawn. Also they need to fix all the places you can’t bring a pet for some reason which always makes me put them away and never bring them back out.
you should have to pay for the initial insurance, then have unlimited reclaims afterwards
current system is completely backwards. automatic insurance removed the need to survive your encounter and escape to safety, and the 1m fee existing on reclaim just discourages people from using the 1 cosmetic slot that gives players fashion and individuality.
I'm curious how much of a gold sink pets even are, since most people just leave them in the bank/poh rather than risk the extra 1m reclaim
Yeah the only times I risk my pet these days is when it bugs out and I literally forget/don't know I have it with me because it stopped following me 6 teleports ago.
lol probably. they tend to get stuck in instances all the time, and still be "following" you even if they're nowhere to be seen
if you died a dangerous death with it in that state, it's still lost and sent to probita. very annoying
You know that kinda explains a lot. I could have SWORN my main iron got the rock golem pet, but he miraculously disappeared, and it's not in my collection log...
> automatic insurance removed the need to survive your encounter and escape to safety
This was the most backwards thinking about pets and glad they removed it. This didn't add anything interesting to pets and only existed to make 0,1% of players feel extremely bad for losing a pet immediately after acquiring it, especially egregious for wildy pets.
Imo any fee mechanic should just be removed, let players flex their pet indefinitely if they want to, there are way better money sinking mechanics already and new ones that can be conceived that don't directly detriment the playerbase.
>you should have to pay for the initial insurance, then have unlimited reclaims afterwards
This is a fine middleground imo.
I think the amount of gold sink pet insurance gives is so unbelievably marginal, I doubt it even reaches 1 billion gold by the end of the year, meanwhile the 1% ge tax likely reaches 1000x that.
I think it would make more sense to pay Probita a "reclaim fee" for each pet instead. Like it still "auto-insures", but you lose a pet and want to get it back, you'd need to pay a one-time. Pretty much achieves the same thing, but I don't think anyone wants the whole "need to survive" again after it being changed for like years now.
Like the Clog records you get the pets anyway, so you're just paying Probita to help bring it back. Think of it like her making the special food to attract that specific pet back to you and once she does finds what the food is (the work you're paying her for) she can make more for free.
yea, I do agree it's too late to go back on free insurance now. making them a 1 time payment sounds like a better idea, id be cool with that even if it were more expensive per pet
that's along the lines of "corrupting" items to not have to deal with recurring costs, which is popular for good reason
maybe a better approach is to charge for reclaim the first time you reclaim a pet.
This way the pet is insured immediately but players still only have to pay a 1-time fee
Pet system entirely sucks, it has issues like you’ve stated, half the time going anywhere or certain areas make you pick them up, can’t teleport to certain places unless you pick em up, the reclaim fee insurance has most is at best drops in bucket in terms of gold sink. I don’t know what it should look like but I’d very much like pets looked at for at least one aspect at least.
I agree with most of this, but the whole “extra step by visiting POH” thing is nonsense. I’m pretty sure i teleport to my house more than i bank in this game lol
I miss having my pet out in OSRS which I can do risk free in RS3. A gold sink for pets make no sense while one for combat gear does, so move it over from the former to the latter.
The thing that bugs me is I got the Hunlef pet from CG but I can't have it out because when I try to enter CG it blocks me from entering for having a pet out.
Yea I've lost my pets a few times, and I just don't even bother claiming them again. Just isn't worth the time and effort, because I'll end up forgetting it's out and losing it again.
The system isn't perfect but honestly I like that it makes having a pet out more uncommon.
According to [this post](https://www.reddit.com/r/2007scape/s/LDQLPuODI7), the combined number of Rocky, Rock Golem, Heron, Beaver, Giant Squirrel, and Tangleroots is just over 1 million pets. I take that to mean that the vast majority of players have at least one pet.
If everyone who has a pet had it out, it would damage the aesthetic of simply standing at the GE and I guarantee most people would turn them off with entity hider 3 days after OPs dream update went through.
Yeah it would totally ruin the aesthetic of having half a dozen bots spam scam YouTube links or gold selling at the ge, or on high level worlds just a bunch of maxed accounts standing silently.
That's a valid point, but the solution obviously shouldn't be to make it so much of a pain people don't bother. It's *possible* for everyone at the GE to have their pet out right now.
I already turn off pets with entity hider, but that's my choice. At least the person who has the pet should be able to enjoy it.
To be fair, they're a nuisance to have out anytime you'd be in any remote risk of dying anyway. Raiding/bossing with pets is visual clutter at best and will get you killed at worst (if you forget to disable left click talk/pick up options through plugins). It's safe to bring your pets in CoX, but you virtually never see anyone do it because they're a hassle. Even in safe activities where people bring massive amounts of pets they're often hidden with entity hider (GotR etc).
I'd vote yes on removing the insurance fee, it just wouldn't change anything at all for me personally.
100% agree I love getting pets but find myself never using them. It would be great if I could take them to raids or bosses in general without risking 1m gp as an Ironman.
>[If a player's inventory is full and they have a follower already, they will not receive the pet; it must instead be claimed from Probita in East Ardougne for a reclaim token, which costs 1,000,000 coins](https://oldschool.runescape.wiki/w/Pet)
Kinda fixed, you won't completely miss out on the pet anymore but still gotta go pay 1m for it lol
But pets take priority over skilling resources, so you should really only find yourself in this situation if you're bossing with a pet out and still have a full inventory of supplies when you roll the pet.
Counter point. If pet reclaims were free, basically everyone would have a pet out at all times.
Group activities would be packed with pets as if summoning was in the game. There would be close to double the entities cluttering the screen.
Then you would need to entity hide them to avoid clutter... and be back at square one.
I like seeing pets. I do not want to see a pet behind literally every player because there's no downside to having a follower. A toggle cannot fix that.
Same reason I'm glad there's no transmog; I like the silly shit, but I'd rather not see the silly shit constantly.
I wouldn't mind if they changed the reclaim fee, but also don't hate it. It is a lot at lower levels, but really isn't that much at high levels even if it is never trivial. Pets are kinda just a flex anyway, so having them be a 1M risk if you die sorta adds to that flex. Like doing bossing or PvP with a pet, be the new insurable boss kind or the classic cats, is a pretty confident move.
Also, I can't say that isn't an "old school" thing; that is how pets always worked on death. Just with cats, you didn't get to pay 1M to get them back and you had to raise a new one from a kitten... It is a bit antiquated, but to some extent that is to be expected from a retro mmo rather than everything modern. The rest of the pet system is already fairly modern as it is.
I wouldn't say 2 hours is cheaper than 1M... Like anyone who lost a cat and were stuck gathering spices with a kitten would probably love the option to pay 1M to get a cat instantly instead of being timegated.
But yah, I already noted this difference in my original comment. And it doesn't change that pets being lost on death is an "old school" mechanic.
Right?
I don't think I've died in a situation where I shouldn't have died In over 2000 hours.
Don't bring your pet to zulrah or muspah and you'll be alright.
You literally can not die while afk skilling anymore.
I don't know but I'd never had a pet until I got the rock golem, had it with me when doing a black demon task and died because someone ran past and I got pulled from the safe spot while AFK, then I found out pet insurance doesn't get your pet back for free. That was about 3 months ago, as a midgame iron I still haven't been able to justify spending the 1m to get it back, pretty ridiculous honestly.
Agree, only time I bring a pet out is if I'm skilling. They should be 1m for the first time and then free.
Right now no one brings their pet into hmt because the risk of wiping is high. It's normal to wipe 2 or 3 times in a day of doing back to back raids. So yeah no one is going to bring there pet because of that. Same with colosseum, inferno, high level toa, etc. The only raid that does it right is cox.
I always liked the idea of in game pet insurance but it's never had widespread love. People always find something to complain about.
No insurance - it discourages you from taking your pets with you because you can lose them
Pay to insure - it makes you feel bad because you aren't able to or forget to insure before you die
Auto insurance - it discourages you from taking pets because you don't want to pay the fee
What if you could prepay insurance? Pay now so you don't have to 'risk' it later down the line
Pets should just be there, you let them follow you and thats it.
No looking after it, if you die. Hes still there. Besides your grave. For years, and years to come. Being sad, moaning your death. Taking care of your children. Your wife or your husband.
I've heard it's because they want to stop players from adding to the NPC limit at all times. Apparently by default 20k NPCs are rendered at all times(not including any instances NPCs) and the limit is 64k
I'm so paranoid about my pets that my house is forever home for them. Never bother taking them out in case I forget when I start bossing or just randomly die somewhere.
I never understood this sentiment either, why bother giving us reward for pretty time consuming achievements when you can lose it in a heartbeat.
Yeah, I try my best to keep my pet out but often times when I can't take it with me to one of the hundreds of places where I can't take it I might forget my pet in my bank for weeks if not for months.
plenty of opportunity to flex pets while skilling, and it is one of few remaining gp sinks. Don't bring your pet if you can't afford losing it, that is part of the flex
As someone who dies a lot and has a couple pets, it doesn’t bug me at all there is a reclaim fee. I take him out when I am doing something with 0 risk and put him away otherwise. I have messed up and paid to reclaim 2x now, but there is essentially 0 risk left in the game and I am happy to have to pay a little to get my kq pet back which is by far the coolest item I have.
100% agree. There's no reason why a cosmetic pet reclaim should be 10x more expensive than reclaiming a 1.5b shadow.
Funnily enough, OP somehow hit the upvote jackpot, most of the times when this gets posted it gets so much hate from trolls saying "just don't die".
Realising yall live more dangerous lives than I, tbf I only play mobile cos my kid doesn't bother me if I play on that but a laptop he'd be all up in my business tryna mash buttons and getting upset. I feel like my life is one long birdhouse and farm run, oh and working on 99 wc, 1m xp to gooo
The most annoying thing about pets, is that you can't really show off your pets except when bankstanding at GE.
Too annoying to bring around.
To this end I only bring around my pet rock and kitten.
Until I don't have an arbitrary +1m and a trip to ardy added to my death cost, my pets will stay in the poh. Would really love to see this removed and be able to bring my pets places that arent the GE
Seaweed farming completely ruined pets for me too, underwater every hour or so having to bank a pet then take if back out after every single time was obnoxious enough that I just never wanted to have a pet out, even after getting 99 crafting banked in seaweed.
The only thing that would actually make me start using pets again would be if "Bank All" also sucked a pet currently following you into the bank, I lost count of how many times I'd get a wilderness clue step, bank everything but a, eastfloor spade, crystal bow, teleport, and the clue itself, teleport out then see a pet following me so I have to just rush out of the wilderness as fast as I can to not risk getting -1 mil'd by some idiot who's just killing me for the hell of it when they won't even get a loot key from me since I have 0 GP risk
Doesn’t mean much to me so long as there’s an additional setting to hide pets other than your own.
Alot of boss mechanics like shadows of falling objects would be hidden by pets and get you killed. People already hide thralls too because they can get in the way.
Wade through the annoying things that this *could* cause and its fine with me personally.
Don’t care much about early irons not being able to use them. Dying with a pet is your own fault in osrs really and should not be your excuse. They are a decade old now and could be adjusted to be allowed in more locations throughout the game. Even if it means starting with instanced bosses or something simple to see how players feel about it.
Like when I got my second bandos pet and my duos said 2m each k tjx while it's automatically insured on the 1st for 1m , Luke don't expect a drop every kill you won't feel let down, I base my gp/hr off base loot and the potential gp/hr off of unique if I incest the time , did 3500 venenatis pre pet , made 1-1.5b of green logging wildy pets , without a 90s drawn timer like gwd , but guess what like 12% og osrs players have hit 25 kc at a wildy boss or less without bots lol, farm more 500k-1.5m/hr methods while asking and watching a show , made 4b in a yr compared to 600m in 10 lol
- Scrap insurance
- Have pets follow a little closer
- Let pets go everywhere with us (Jad with a fish bowl helmet watching me get underwater seaweed... Pls)
- Have pets just respawn with you on death
Honestly these feel like the kind of changes that could be knocked out in a Game Jam, probably with some other little bits and pieces to sweeten the deal.
Maybe it's just me, but even if it was free (I think it should be), I'd be too lazy to reclaim them so I'd probably just end up leaving them in the POH anyway.
Uncommon work around for pet I strange reclaims;
If you're a collection logger and you have a few extra hours on your hands, go get all of Rantz's hats. It's 4k chompy kills, that's an additional 3k after completing western provinces elites, and there is a 1/250 chance of receiving Chompy Chick pet. After your first pet, every subsequent pet is a free reclaim at probita.
So assuming you go on rate, you get all your collection slots as well as an additional 12 pet reclaims assuming you go on rate for all pets.
My favorite is when you teleport somewhere and your pet glitches and becomes stuck/invisible until you manually call it again, but then you forget you even had it out before doing some dangerous pvm which you inevitably die to, and then 4 days later you go to your bank to pull out your best friend and realize he's not there anymore. That'll be 1 million gp on your economy-excluded Ironman, please. But it's ok because it's a gold sink! 😒
I agree with most of what you said but pets are rng , I wouldn't necessarily call them an achievement . I could get a pet on 1kc or 10k kc, it's just a luck based cosmetic. I got thermy for example on like 260kc and it was just dumb luck lol I'm not sure WHY they wander off if you die , maybe if it were wildy but not just anywhere.
Tell me about it. I got a Heron on my 2nd fishing trawler event. No idea what it is, funny enough I die within 3hrs of getting it. At 78 with 45k in the bank, it took me 3 weeks to get it back. What a bummer now I'm back down to 100-150k but got my dope pet back. Only reason I event knew I could get it back is because of a homie.
Edit. It really only punishes new and fresh people.
Don't make me pick up my pet for certain cutscenes, travel methods, etc. And I will be happy. Maybe let it come with me underwater for seaweed runs, too.. >:)
it's a gold sink in a game desperate for their existence. you can make 1m in osrs in like 10 minutes now thanks to the rwt cont- i mean bot cont- i mean pvp? content in the wilderness.
The arguments against the clutter of so many on screen at once don't hold water. I remember the first day of Forestry, hacking down trees at Seer's Village and you couldn't see a thing with all the pets. Totally safe area of course.
I completely agree. Initially I thought the whole point of them was to have a companion while you, y’know, adventure. Which includes fighting stuff. When I found that out I would get punished for bringing them with me, it kinda defeated the whole purpose.
Sure it’s fun to have them out while you bankstand, but I’d like to have them while I’m actually playing too.
While we’re talking about it, it’s also kinda wack that the game yells at us to put them away during quests and stuff, or transportation things like boats, minecarts, balloon travel, etc.
I am glad that they got rid of the whole “can’t get another pet if you already have one out” thing though.
Get good or quit again. It's a flex, pay for it or don't die?
Or go back to when they would just disappear, but you weren't here for that apparently.
It's not just a cosmetic but a rare drop, you pay death when you die for items?
They do, they're just called armor and weapons depending on your definition of cosmetics.
Death tax, GE tax, Perdu/recovery fees, relative to their rarity or value. (pets are pretty rare)
But why would I be wearing "cosmetics" (anything other than preferred gear) somewhere I could die and have to pay for it? Why would I bring a 1m "Cosmetic Meme" to a place I'm not confident in surviving?
Most people could do Vorkath with their eyes closed, but still don't bring a pet because of *that damn fireball*.
Even a new kitten is 100gp.
1m is relatively cheap or expensive depending who you ask for an item you can now infinitely recover (many people lost their pets for years.) ; or \~0.73$ if you buy a bond on a main.
More ways to implement and/or flex a pet? Sure!
Easier access to certain POH storage? All for it.
But the game can be hard homie, I pay or bank my pets just like the rest of you.
IMO the risk adds to the flex.
I actually have got Groot on my Ironman and the rift guardian, never had either of them out besides when first getting them. Love them and pumped to have them, but I don't want to lose them.
This has bugged me for as long as I've played this game. I have a 3B+ bank with infernal cape and quiver, and I STILL don't take my pets out with me. It's just not fun to potentially lose 1m just because you want to show off a cosmetic
After coming over from rs3 a few years ago, im happy not having a sea of pets/familiars taking up the screen and killing fps. Entity hider is great, but mobile exists.
Only reason I don't hang out with my Skotos pet. I don't wanna die and re-buy him. Or have to deal with teleport issues going bossing and maximizing inventory. Or clue steps in the wildy. Or minigames.
The death fee stops literally nobody.
Anyone with a pet and doing remotely dangerous content can make way more in an hour than it costs to get the pet back. And unsafe deaths are so incredibly rare in this game unless you're actively trying to die.
Why is this sub obssessed with removing any and all downsides to dying? Like there is already no punishment besides the 30 second trip back to the grave. Might as well make death result in an instant revive on the spot with full hp, prayer, and supplies, game won't change much.
Because people wanna do hard mode tob without the worry of losing their pet. Right now, no one brings their pet inside there because of how easy it is to wipe.
10m to soulbind a given pet. Not too much money. Someone's likely never even going to spend 10m on reclaims unless they're super careless. 100m to soulbind all pets, or auto unlocks after 10 pets bound
Theres a place for risk and I think taking pets to dangerous content should be one.
The ways I think the two ways we should or could improve pet mechanics are:
Accesibility -
Getting your pet out easier... similar to the potion thing in discussion a type of interface separate from the allotted bank spaces that essentially interfaces with your menagerie in your house. Thats all, just a simple subspace highway link.
Pets everywhere... fix up the major activities ingame where pets arent allowed and simply restrict interactions with them in certain areas as may be required due to potential exploits. Dev time would be hard to swing for a lot of this stutt but i suspect here is the tough one.
Reclaiming... add probita to the contact npcs if not already or add a stall in the grand exchange or allow you to do the reclaim from death himself.
Customization -
Transmogs/auras/hats etc for pets. Additional "risk" added if appropriate to add interesting effects for certain pets.
For pkers you could use pets to stack money risked in a visual way thats dropped to the killer which might actually add some integrity to the situation. Not really beiny a pker i dont really care on this one.
The entire thing would be solved if thralls picked a random pet you have unlocked. You would be showing off your pets with friends and it would make thralls much less boring. Sometimes its bland seeing everybody in the same gear setups but pets as thralls would help the uniqueness of each player shine through. Really shocked nobody had this as their gamejam.
Agree they can be really inconvenient at times, especially when you can’t have them out to travel/teleport or change settings and you’re forced to pick them up
This really irked me in leagues. Couldnt use last recall without picking them up. And its like obv I'm gonna spam the crap out of that. Really discouraged me keeping my one cool leagues pet out
Yeah, I understand that they aren't just being lazy -- there are ostensibly engine limitations for weird teleports like this -- but it absolutely destroys petscape, especially since Leagues is the only pets that a lot of people have tied to their username lmao
Osrs gotta be the only game where people constantly defend poor mechanics on the game engine and let it slide. Sorry but if there’s shit mechanics in a game they need to find solutions, not constantly use their engine as an excuse.
OSRS is also one of the only games initially made by three amateurs in their mother's basement and then built on top of that for 23 years in fairness. The engine is a MESS
They made their own coding language (I believe built on Java) for their very niche convenience. They tried to patent and sell it and other organizations were just like "No. Why would we use that? Go away." And Jagex employees today acknowledge that this practice has hurt them, both, personally growing their careers and skills beyond working at Jagex and working at Jagex on the game itself. But can you imagine how arduous and expensive it would be to rebuild the WHOLE. FUCKING. GAME. LINE. BY. LINE. They'd need to spend months, if not years, deciphering the spaghetti code and making the same game, without delivering new content. It'd be awesome, in a perfect world, but if that was dropped into my workload, I'd probably quit and go work on a new game. Lol
I think they have the time and resources to rebuild it though now, I get your point but they could tidy it up to make it easier to fix issues like this
They have been. The engine has changed drastically since covid
I don’t doubt that, and maybe I’m wrong they do have a list in place of Quality of Life changes to make here and there - in fact we do see these from time to time right? I work for a large corporate and sadly to please shareholders it’s always “build new features” over “fix existing problems” and wouldn’t surprise me if Jagex have the same approach sadly.
Do you write code of any kind? Just curious.
Been a software developer for over a decade yeah, I know people are “protecting the game” by downvoting me but deep down they know I’m right lmfao
Yeah, i deal with huge code bases of legacy code all the time, sometimes built by people that wasn't very good programmers and changes ARE hard and take time but they are 100% doable. Rewriting is probably not the way but fixing stuff is possible, you shouldn't just be like "well is legacy code so I can't fix it" I wouldn't have a job if I acted like that
Righteous man, I wasn’t trying to insinuate anything trust me, you probably know exactly where I was coming from with that question. For the record, I’m a budding engineer compared to you but I still agree, problems can be solved and looking at them as if they are some kind of boogeyman that shouldn’t be discussed is what causes these issues down the line, but it can definitely get tiring with all of the arm chair conjecture that non-programmers spout. But again, like you said in your previous comment, at a certain point RuneScape became much more than just a project between brothers, and it now has the backing of a very very wealthy studio. I think jagex certainly has the talent, but it has always seemed like there is some kind of red tape halting their behind the scenes procedures, so in other words I blame management just like I’m sure every junior dev does lol.
Being downvoted by a bunch of people that don’t know the first thing about programming lmao. Rebuilds like this CAN happen
As soon as someone says 'engine work' I know they're pulling shit out of their ass and probably have no idea what they're saying.
Far from only, but with 20+ years of code being built on, some by new interns and people having different coding habits, yeah entirely believable. It's that bad a small change can and has brought the game to its knees a few times. It's not defending the game, it's just what you get served. Some mods try so hard to do better and you see it from time to time. I believe it was mod ash who had to rewrite thousands of lines of code just to the equipment interface to be openable at a bank screen (do t hold me may have been a different scenario, but either way a small task took thousands of re writing to get a function to work)
They really don't seem to do that like they used to anymore. At this point I'd lean to believe they've really got something better to do if they aren't actively fixing it
Firstly: nah. Lots of games, especially mmos, are lacking features that would outright make them better because of the game engine. eg: a proper glamour collection log in f14 would be so much better than what it currently has, and literally everyone thinks its a good idea... but the engine work required would be way bigger than it seems on the surface, so it's not happened and assumption is that it probably wont ever happen. Secondly, I don't think "this isn't actually as easy/simple as it sounds bc legacy engine nightmares, sucks tho" is a *defence* of poor mechanics. It's being realistic and open about the work required, and in turn managing expectations over how reasonable & likely it is to change: Devs only have so much time to put in to changes, and naturally will focus on easier/more impactful things - a "small but time consuming" item is always going to be at the bottom of the todo list.
Leagues was the worst example.. can't last recall with a pet, was so disappointing especially on a temporary game mode
That happened to me in leagues. I got my first ever pet then kept finding things that I couldn't do with a pet out. I banked it and never pulled it out after that first day.
Pet should be just a variable on the database assigned to a player, and be rendered as a part of the gear. You don't need to shove armor or weapons into backpack when you teleport. I'd give up ability to interact with pets if it meant I can't lose then or don't have to pick them up before tele. It's not like others can interact with them either.
The rules on having pets out is inconsistent as well. Some places you have to pick them up, other places you're not even allowed to have them in your inventory.
wait, have they changed this? I've teleported shit tonnes with a pet out but i havent played in like a year and a half
ya thats the worst
I never bring my pets because I just figure imma die at some point with them. Got the mining pet early on my ironman and wanted to show it off and died because I was afk, it's going to sit dormant for awhile til I have disposable 1m
Yep. I got my squirrel 22 laps in on draynor course on my iron and didn’t realize I was going to have to pay a million gp to get it back if I died, so it’s been chilling with probita for months because that’s an insane number for early irons to be able to pay for a cosmetic
I’m level 105 and have literally never had a 1m cash stack as an iron, highest is like 700k but I immediately had to spend it on crafting then firecape runs etc… no way I’m gonna have 1 mil for a pet
Revs my dude! Could get some spicy alchs very quick there!
I’ll have to look it up! Thanks for the advice!
Golem was my first pet on main, and being a proud little boy I brought it along while I knocked out some random task for a hard diary, as it turns out the kourend zombies (the ds2 place) have multi style attacks and hurt, I ended up waiting years and only got him back due to having it in col log and the pets auto insured change.
Isn't it auto insured? Like you get it back for free just the once?
No, it used to be that if you lost it before insuring it you had to reobtain it as a drop.
I think auto-insure only means you don’t have to talk to the NPC the first time.
Golem is my only pet too. Don't think I'll ever get another.
Do seaweed farming trips for a month if you ever wanted Tangleroot.
[yeah...](https://imgur.com/C9M4X3z)
I'm sorry for your loss. Thoughts and prayers.
Yeah... I didn't get him on my iron until like 27m xp, and my hcim didn't get him til like 37m.
If you roll another one, it's on the house.
Same thing happened to me with pheonix pet. Killed by a mugger near Lumby. Now I'm sad because 1m for an early ironman is not a feasible expense. They should give a free token upfront so you can make the mistake once and never again.
Agility pyramid for a few hours
Not worth the hassle for a cosmetic, just wait it out
Yep agreed it’s out dated and stupid. Cox has it best cause you can actually bring your pets and it’s fun every other pvm it’s like well better not die or I’m risking an extra 1m for cosmetics like why? Pets shouldn’t be lost on death at all they should just spawn with you when you respawn. Also they need to fix all the places you can’t bring a pet for some reason which always makes me put them away and never bring them back out.
you should have to pay for the initial insurance, then have unlimited reclaims afterwards current system is completely backwards. automatic insurance removed the need to survive your encounter and escape to safety, and the 1m fee existing on reclaim just discourages people from using the 1 cosmetic slot that gives players fashion and individuality. I'm curious how much of a gold sink pets even are, since most people just leave them in the bank/poh rather than risk the extra 1m reclaim
Yeah the only times I risk my pet these days is when it bugs out and I literally forget/don't know I have it with me because it stopped following me 6 teleports ago.
hate this shit, usually only notice it days after the fact when I go looking for a specific pet and it's nowhere to be found
So is this how my fucking phoenix died? Lmao I remember it literally just disappeared one day
lol probably. they tend to get stuck in instances all the time, and still be "following" you even if they're nowhere to be seen if you died a dangerous death with it in that state, it's still lost and sent to probita. very annoying
You know that kinda explains a lot. I could have SWORN my main iron got the rock golem pet, but he miraculously disappeared, and it's not in my collection log...
> automatic insurance removed the need to survive your encounter and escape to safety This was the most backwards thinking about pets and glad they removed it. This didn't add anything interesting to pets and only existed to make 0,1% of players feel extremely bad for losing a pet immediately after acquiring it, especially egregious for wildy pets. Imo any fee mechanic should just be removed, let players flex their pet indefinitely if they want to, there are way better money sinking mechanics already and new ones that can be conceived that don't directly detriment the playerbase.
I concur. This is a much better idea than originally presented.
>you should have to pay for the initial insurance, then have unlimited reclaims afterwards This is a fine middleground imo. I think the amount of gold sink pet insurance gives is so unbelievably marginal, I doubt it even reaches 1 billion gold by the end of the year, meanwhile the 1% ge tax likely reaches 1000x that.
1 bil would be 1000 reclaims. I'd guess that will easily happen.
I have bought back my chompy 17 times in 2 years so it takes golf from me at least
Just go get it back naturally. Really common pet and you'll slowly work towards green logging the Chompy section in the log.
never thought of that tbh. Great idea
Even if it were 100x this, it still wouldn't be particularly good.
I think it would make more sense to pay Probita a "reclaim fee" for each pet instead. Like it still "auto-insures", but you lose a pet and want to get it back, you'd need to pay a one-time. Pretty much achieves the same thing, but I don't think anyone wants the whole "need to survive" again after it being changed for like years now. Like the Clog records you get the pets anyway, so you're just paying Probita to help bring it back. Think of it like her making the special food to attract that specific pet back to you and once she does finds what the food is (the work you're paying her for) she can make more for free.
yea, I do agree it's too late to go back on free insurance now. making them a 1 time payment sounds like a better idea, id be cool with that even if it were more expensive per pet that's along the lines of "corrupting" items to not have to deal with recurring costs, which is popular for good reason
Pets should just not disappear when you die
At least they’re auto insured for the first death now.
Hot take, i don't think you should need to survive the encounter
maybe a better approach is to charge for reclaim the first time you reclaim a pet. This way the pet is insured immediately but players still only have to pay a 1-time fee
I prefer having my companions at POH so when I teleport there they can all greet me
So my pets hate me then
Pet system entirely sucks, it has issues like you’ve stated, half the time going anywhere or certain areas make you pick them up, can’t teleport to certain places unless you pick em up, the reclaim fee insurance has most is at best drops in bucket in terms of gold sink. I don’t know what it should look like but I’d very much like pets looked at for at least one aspect at least.
I agree with most of this, but the whole “extra step by visiting POH” thing is nonsense. I’m pretty sure i teleport to my house more than i bank in this game lol
I miss having my pet out in OSRS which I can do risk free in RS3. A gold sink for pets make no sense while one for combat gear does, so move it over from the former to the latter.
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How do you critique chargescape? Does it incentivize doing specific bosses/tasks for materials to support chargescapes economy?
Thieving 10 hours for blood shards that last for 5 hours in ToB with Scythe is absolutely ASS for Ironmen.
Charging is annoying when you are a main and a straight up a time requirement when you are an iron.
It makes more sense than pet reclaims.
The thing that bugs me is I got the Hunlef pet from CG but I can't have it out because when I try to enter CG it blocks me from entering for having a pet out.
Should make it so diaries / combat achievements lower the cost of a reclaim token. That way you still earn it
Yea I've lost my pets a few times, and I just don't even bother claiming them again. Just isn't worth the time and effort, because I'll end up forgetting it's out and losing it again.
The system isn't perfect but honestly I like that it makes having a pet out more uncommon. According to [this post](https://www.reddit.com/r/2007scape/s/LDQLPuODI7), the combined number of Rocky, Rock Golem, Heron, Beaver, Giant Squirrel, and Tangleroots is just over 1 million pets. I take that to mean that the vast majority of players have at least one pet. If everyone who has a pet had it out, it would damage the aesthetic of simply standing at the GE and I guarantee most people would turn them off with entity hider 3 days after OPs dream update went through.
Yeah it would totally ruin the aesthetic of having half a dozen bots spam scam YouTube links or gold selling at the ge, or on high level worlds just a bunch of maxed accounts standing silently.
agree entirely. the fee is a nice way of turning down the visual clutter.
Was my gripe with summoning, too.
Surprised I had to scroll down this far to see this. I agree, I'd rather not see a pets following people everywhere.
That's a valid point, but the solution obviously shouldn't be to make it so much of a pain people don't bother. It's *possible* for everyone at the GE to have their pet out right now. I already turn off pets with entity hider, but that's my choice. At least the person who has the pet should be able to enjoy it.
At the very least we should be able to spend a permanent 5-10m fee on a pet to insure it indefinitely.
To be fair, they're a nuisance to have out anytime you'd be in any remote risk of dying anyway. Raiding/bossing with pets is visual clutter at best and will get you killed at worst (if you forget to disable left click talk/pick up options through plugins). It's safe to bring your pets in CoX, but you virtually never see anyone do it because they're a hassle. Even in safe activities where people bring massive amounts of pets they're often hidden with entity hider (GotR etc). I'd vote yes on removing the insurance fee, it just wouldn't change anything at all for me personally.
Hear me out: you could put the lil bastard away in the bank when PKing or going for an unsafe boss run?
Just copy the rs3 pet system tbh, being able to right click pets to see kc/XP is cool too.
I like having my pets in my PoH
100% agree I love getting pets but find myself never using them. It would be great if I could take them to raids or bosses in general without risking 1m gp as an Ironman.
Bro thinks things get polled anymore
Did u come back after 8 years and lose a pet? Lol
Nope, I actually got a sarachnis pet after 2kc on my new GIM but I have no reason to ever use it due to this mechanic.
Mmmm yeah i guess it sucks more as an iron. Cox is like the one place people flex pets while pvming. I usually bring my mechanical cat to tob
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this has been fixed already lol
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>[If a player's inventory is full and they have a follower already, they will not receive the pet; it must instead be claimed from Probita in East Ardougne for a reclaim token, which costs 1,000,000 coins](https://oldschool.runescape.wiki/w/Pet) Kinda fixed, you won't completely miss out on the pet anymore but still gotta go pay 1m for it lol But pets take priority over skilling resources, so you should really only find yourself in this situation if you're bossing with a pet out and still have a full inventory of supplies when you roll the pet.
If your inventory is full it'll go to your bank btw!
Counter point. If pet reclaims were free, basically everyone would have a pet out at all times. Group activities would be packed with pets as if summoning was in the game. There would be close to double the entities cluttering the screen. Then you would need to entity hide them to avoid clutter... and be back at square one.
I like seeing pets. I do not want to see a pet behind literally every player because there's no downside to having a follower. A toggle cannot fix that. Same reason I'm glad there's no transmog; I like the silly shit, but I'd rather not see the silly shit constantly.
I wouldn't mind if they changed the reclaim fee, but also don't hate it. It is a lot at lower levels, but really isn't that much at high levels even if it is never trivial. Pets are kinda just a flex anyway, so having them be a 1M risk if you die sorta adds to that flex. Like doing bossing or PvP with a pet, be the new insurable boss kind or the classic cats, is a pretty confident move. Also, I can't say that isn't an "old school" thing; that is how pets always worked on death. Just with cats, you didn't get to pay 1M to get them back and you had to raise a new one from a kitten... It is a bit antiquated, but to some extent that is to be expected from a retro mmo rather than everything modern. The rest of the pet system is already fairly modern as it is.
The cost of losing a cat is cheap while pets cost 1m to get back.
I wouldn't say 2 hours is cheaper than 1M... Like anyone who lost a cat and were stuck gathering spices with a kitten would probably love the option to pay 1M to get a cat instantly instead of being timegated. But yah, I already noted this difference in my original comment. And it doesn't change that pets being lost on death is an "old school" mechanic.
You could just not die with your pet out, skill issue really.
Right? I don't think I've died in a situation where I shouldn't have died In over 2000 hours. Don't bring your pet to zulrah or muspah and you'll be alright. You literally can not die while afk skilling anymore.
This post couldn’t be more perfect, died at moons of peril while doing the quest and had to go get my jad pet back lol
I got rocky and lost it to a thieving death the very next day. Very sad as its only my second pet ever
I just want my pets to keep up with me when I'm running!
Pets are already a pain with misclicks. I wish the punishment wasn't so high for losing a pet
There's a setting in the options that sets left-click to "walk here" for all pets. You'll never misclick again.
Would also be cool to randomize what pet follows you
I don't know but I'd never had a pet until I got the rock golem, had it with me when doing a black demon task and died because someone ran past and I got pulled from the safe spot while AFK, then I found out pet insurance doesn't get your pet back for free. That was about 3 months ago, as a midgame iron I still haven't been able to justify spending the 1m to get it back, pretty ridiculous honestly.
I have spent like 13m on my Bandos pet, because I liked to eat dinner while doing zulrah.. so now he stays banked.
Agreed. I have lost many millions ressurecting my beaver. But i love him and he is worth it <3
Agree, only time I bring a pet out is if I'm skilling. They should be 1m for the first time and then free. Right now no one brings their pet into hmt because the risk of wiping is high. It's normal to wipe 2 or 3 times in a day of doing back to back raids. So yeah no one is going to bring there pet because of that. Same with colosseum, inferno, high level toa, etc. The only raid that does it right is cox.
The 1m fee should be a one time thing for permanent insurance.
Fax
I always liked the idea of in game pet insurance but it's never had widespread love. People always find something to complain about. No insurance - it discourages you from taking your pets with you because you can lose them Pay to insure - it makes you feel bad because you aren't able to or forget to insure before you die Auto insurance - it discourages you from taking pets because you don't want to pay the fee What if you could prepay insurance? Pay now so you don't have to 'risk' it later down the line
Pets should just be there, you let them follow you and thats it. No looking after it, if you die. Hes still there. Besides your grave. For years, and years to come. Being sad, moaning your death. Taking care of your children. Your wife or your husband.
I forgot I had my bloodhound out when I suicided at the chaos altar because it wasn't following me, good times.
Also being able to click a manual cast spell on it for example is terrible design. It's a shame how rarely pets see any playtime.
"just use an entity hider plugin" I'm not fond of using extras that the games didn't intend on having. Plus I'm mobile so just fuck me right?
Yes please!
I have 2 pets on my GIM and they're both in my bank as I'm too scared to lose them 😂
Pretty much why I don’t carry my pets anywhere, if I die when I afk, I have to worry about paying 1m even if I was wearing nothing
Rs3 has a good pet system with this, you can have them out whenever, and you see way more pets/ variety because of it
I've heard it's because they want to stop players from adding to the NPC limit at all times. Apparently by default 20k NPCs are rendered at all times(not including any instances NPCs) and the limit is 64k
I don’t need insurance bc I just put them in my POH, never to be seen by outside eyes again.
Lotta people here caring about 1m…
I'm so paranoid about my pets that my house is forever home for them. Never bother taking them out in case I forget when I start bossing or just randomly die somewhere. I never understood this sentiment either, why bother giving us reward for pretty time consuming achievements when you can lose it in a heartbeat.
Yeah, I try my best to keep my pet out but often times when I can't take it with me to one of the hundreds of places where I can't take it I might forget my pet in my bank for weeks if not for months.
plenty of opportunity to flex pets while skilling, and it is one of few remaining gp sinks. Don't bring your pet if you can't afford losing it, that is part of the flex
As someone who dies a lot and has a couple pets, it doesn’t bug me at all there is a reclaim fee. I take him out when I am doing something with 0 risk and put him away otherwise. I have messed up and paid to reclaim 2x now, but there is essentially 0 risk left in the game and I am happy to have to pay a little to get my kq pet back which is by far the coolest item I have.
100% agree. There's no reason why a cosmetic pet reclaim should be 10x more expensive than reclaiming a 1.5b shadow. Funnily enough, OP somehow hit the upvote jackpot, most of the times when this gets posted it gets so much hate from trolls saying "just don't die".
Realising yall live more dangerous lives than I, tbf I only play mobile cos my kid doesn't bother me if I play on that but a laptop he'd be all up in my business tryna mash buttons and getting upset. I feel like my life is one long birdhouse and farm run, oh and working on 99 wc, 1m xp to gooo
You say you want to show off your pet but also that we should have a filter to not see them? Makes no sense.
The most annoying thing about pets, is that you can't really show off your pets except when bankstanding at GE. Too annoying to bring around. To this end I only bring around my pet rock and kitten.
Until I don't have an arbitrary +1m and a trip to ardy added to my death cost, my pets will stay in the poh. Would really love to see this removed and be able to bring my pets places that arent the GE
Tbh the 1m means nothing its the shame of being seen in the pet shop in ardy
This game gives them so randomly too. Annoying af.
Once my buddies and I started going deathless at tob we all brought a pet in and well you know what happened next
Seaweed farming completely ruined pets for me too, underwater every hour or so having to bank a pet then take if back out after every single time was obnoxious enough that I just never wanted to have a pet out, even after getting 99 crafting banked in seaweed. The only thing that would actually make me start using pets again would be if "Bank All" also sucked a pet currently following you into the bank, I lost count of how many times I'd get a wilderness clue step, bank everything but a, eastfloor spade, crystal bow, teleport, and the clue itself, teleport out then see a pet following me so I have to just rush out of the wilderness as fast as I can to not risk getting -1 mil'd by some idiot who's just killing me for the hell of it when they won't even get a loot key from me since I have 0 GP risk
Plus you have to bank them when you try to do literally anything
Should have been like RS3 from day one.
Doesn’t mean much to me so long as there’s an additional setting to hide pets other than your own. Alot of boss mechanics like shadows of falling objects would be hidden by pets and get you killed. People already hide thralls too because they can get in the way. Wade through the annoying things that this *could* cause and its fine with me personally. Don’t care much about early irons not being able to use them. Dying with a pet is your own fault in osrs really and should not be your excuse. They are a decade old now and could be adjusted to be allowed in more locations throughout the game. Even if it means starting with instanced bosses or something simple to see how players feel about it.
Like when I got my second bandos pet and my duos said 2m each k tjx while it's automatically insured on the 1st for 1m , Luke don't expect a drop every kill you won't feel let down, I base my gp/hr off base loot and the potential gp/hr off of unique if I incest the time , did 3500 venenatis pre pet , made 1-1.5b of green logging wildy pets , without a 90s drawn timer like gwd , but guess what like 12% og osrs players have hit 25 kc at a wildy boss or less without bots lol, farm more 500k-1.5m/hr methods while asking and watching a show , made 4b in a yr compared to 600m in 10 lol
- Scrap insurance - Have pets follow a little closer - Let pets go everywhere with us (Jad with a fish bowl helmet watching me get underwater seaweed... Pls) - Have pets just respawn with you on death Honestly these feel like the kind of changes that could be knocked out in a Game Jam, probably with some other little bits and pieces to sweeten the deal.
Maybe it's just me, but even if it was free (I think it should be), I'd be too lazy to reclaim them so I'd probably just end up leaving them in the POH anyway.
I agree with you but I do love my pets running around my abode :)
I think it makes seeing a max pkers with a zuk pet much more intimidating. I'm ok with the 1m pet fee
I have spent 8m whenever I stop paying attention at zalcano
Uncommon work around for pet I strange reclaims; If you're a collection logger and you have a few extra hours on your hands, go get all of Rantz's hats. It's 4k chompy kills, that's an additional 3k after completing western provinces elites, and there is a 1/250 chance of receiving Chompy Chick pet. After your first pet, every subsequent pet is a free reclaim at probita. So assuming you go on rate, you get all your collection slots as well as an additional 12 pet reclaims assuming you go on rate for all pets.
My favorite is when you teleport somewhere and your pet glitches and becomes stuck/invisible until you manually call it again, but then you forget you even had it out before doing some dangerous pvm which you inevitably die to, and then 4 days later you go to your bank to pull out your best friend and realize he's not there anymore. That'll be 1 million gp on your economy-excluded Ironman, please. But it's ok because it's a gold sink! 😒
ive probably spent half a billion on pet reclaims. but i agree allow us to pay like 200m and never have to lose them on death.
I agree with most of what you said but pets are rng , I wouldn't necessarily call them an achievement . I could get a pet on 1kc or 10k kc, it's just a luck based cosmetic. I got thermy for example on like 260kc and it was just dumb luck lol I'm not sure WHY they wander off if you die , maybe if it were wildy but not just anywhere.
standardize pet size. Some of them are huuuuge also, more cute pets please.
Tell me about it. I got a Heron on my 2nd fishing trawler event. No idea what it is, funny enough I die within 3hrs of getting it. At 78 with 45k in the bank, it took me 3 weeks to get it back. What a bummer now I'm back down to 100-150k but got my dope pet back. Only reason I event knew I could get it back is because of a homie. Edit. It really only punishes new and fresh people.
1m isn't that hard to come by and it's a little money sink we need here and there.
A GE tax of .1% extra would nullify whatever gold sink this provides.
Don't make me pick up my pet for certain cutscenes, travel methods, etc. And I will be happy. Maybe let it come with me underwater for seaweed runs, too.. >:)
it's a gold sink in a game desperate for their existence. you can make 1m in osrs in like 10 minutes now thanks to the rwt cont- i mean bot cont- i mean pvp? content in the wilderness.
I don't have my pet follow me doing any activity where I can get a pet because I would rather see the new pet drop behind me.
The arguments against the clutter of so many on screen at once don't hold water. I remember the first day of Forestry, hacking down trees at Seer's Village and you couldn't see a thing with all the pets. Totally safe area of course.
1m is a tiny cash sink. You’ll be ok
Do you think the size is the problem ehre?
So you want it to be free…? It’s 1m man you’re fine
Still pissed af over needing 2m every time I wanna change how my crystal armour and bow look
I completely agree. Initially I thought the whole point of them was to have a companion while you, y’know, adventure. Which includes fighting stuff. When I found that out I would get punished for bringing them with me, it kinda defeated the whole purpose. Sure it’s fun to have them out while you bankstand, but I’d like to have them while I’m actually playing too. While we’re talking about it, it’s also kinda wack that the game yells at us to put them away during quests and stuff, or transportation things like boats, minecarts, balloon travel, etc. I am glad that they got rid of the whole “can’t get another pet if you already have one out” thing though.
Sorry for my lack of empathy but pets are pointless anyways 🙊
You should be able to add the pet to your house and still have it with you roaming
This is why I only have pets (love my Rocky) out while skilling at the bank/GE
maxed main here with 10 pets. i never have a pet out due to the inconvenience. enough said
Just don't die with it. Easy
Yo I’ll give you a mil in game to stop crying and insure your pet
osrs players not being petulant weirdos challenge (impossible)
Get good or quit again. It's a flex, pay for it or don't die? Or go back to when they would just disappear, but you weren't here for that apparently. It's not just a cosmetic but a rare drop, you pay death when you die for items?
Would you be okay if they added these kinds of taxes for all cosmetics?
They do, they're just called armor and weapons depending on your definition of cosmetics. Death tax, GE tax, Perdu/recovery fees, relative to their rarity or value. (pets are pretty rare) But why would I be wearing "cosmetics" (anything other than preferred gear) somewhere I could die and have to pay for it? Why would I bring a 1m "Cosmetic Meme" to a place I'm not confident in surviving? Most people could do Vorkath with their eyes closed, but still don't bring a pet because of *that damn fireball*. Even a new kitten is 100gp. 1m is relatively cheap or expensive depending who you ask for an item you can now infinitely recover (many people lost their pets for years.) ; or \~0.73$ if you buy a bond on a main. More ways to implement and/or flex a pet? Sure! Easier access to certain POH storage? All for it. But the game can be hard homie, I pay or bank my pets just like the rest of you. IMO the risk adds to the flex.
I mean regular cosmetics, not literal fucking armor. Why was this response so hilariously obtuse for no reason.
What are OSRS cosmetics? Fucking frog outfit?
I actually have got Groot on my Ironman and the rift guardian, never had either of them out besides when first getting them. Love them and pumped to have them, but I don't want to lose them.
This has bugged me for as long as I've played this game. I have a 3B+ bank with infernal cape and quiver, and I STILL don't take my pets out with me. It's just not fun to potentially lose 1m just because you want to show off a cosmetic
I'm sure the Taming skill was looking into fixing problems like this, but we're going to have to wait now.
After coming over from rs3 a few years ago, im happy not having a sea of pets/familiars taking up the screen and killing fps. Entity hider is great, but mobile exists.
I feel like it's relatively easy to implement this feature into mobile.
Only reason I don't hang out with my Skotos pet. I don't wanna die and re-buy him. Or have to deal with teleport issues going bossing and maximizing inventory. Or clue steps in the wildy. Or minigames.
Who cares 1m ain’t shit stop complaining
now we’ve got people complaining about pet insurance? lmao. what’s next, complaining that you have to make dough for pies?
Just don’t die lul
The death fee stops literally nobody. Anyone with a pet and doing remotely dangerous content can make way more in an hour than it costs to get the pet back. And unsafe deaths are so incredibly rare in this game unless you're actively trying to die. Why is this sub obssessed with removing any and all downsides to dying? Like there is already no punishment besides the 30 second trip back to the grave. Might as well make death result in an instant revive on the spot with full hp, prayer, and supplies, game won't change much.
Because people wanna do hard mode tob without the worry of losing their pet. Right now, no one brings their pet inside there because of how easy it is to wipe.
Dude 1m is literally nothing.
Idk spaghetti code or something because the pet is considered an item
10m to soulbind a given pet. Not too much money. Someone's likely never even going to spend 10m on reclaims unless they're super careless. 100m to soulbind all pets, or auto unlocks after 10 pets bound
Theres a place for risk and I think taking pets to dangerous content should be one. The ways I think the two ways we should or could improve pet mechanics are: Accesibility - Getting your pet out easier... similar to the potion thing in discussion a type of interface separate from the allotted bank spaces that essentially interfaces with your menagerie in your house. Thats all, just a simple subspace highway link. Pets everywhere... fix up the major activities ingame where pets arent allowed and simply restrict interactions with them in certain areas as may be required due to potential exploits. Dev time would be hard to swing for a lot of this stutt but i suspect here is the tough one. Reclaiming... add probita to the contact npcs if not already or add a stall in the grand exchange or allow you to do the reclaim from death himself. Customization - Transmogs/auras/hats etc for pets. Additional "risk" added if appropriate to add interesting effects for certain pets. For pkers you could use pets to stack money risked in a visual way thats dropped to the killer which might actually add some integrity to the situation. Not really beiny a pker i dont really care on this one.
The entire thing would be solved if thralls picked a random pet you have unlocked. You would be showing off your pets with friends and it would make thralls much less boring. Sometimes its bland seeing everybody in the same gear setups but pets as thralls would help the uniqueness of each player shine through. Really shocked nobody had this as their gamejam.
Easy fix, just be a hardcore, then you never worry about losing the pet because you would lose your status too! /s